مطور Marvel’s Blade ينفي شائعات إلغائها VGA4A - أخبار العاب الفيديو
بعد غياب لعبة Marvel’s Blade عن فعاليات Summer Game Fest و Xbox Games Showcase 2026، انتشرت شائعات واسعة تفيد بإلغاء المشروع الذي تطوره Arkane Studios. وزادت الإشاعات بعدما أشار بعض المطلعين على رأسهم جيف غراب إلى احتمالية توقف التطوير، خاصة مع مرور أكثر من عامين على الإعلان الرسمي عن اللعبة دون استعراض جديد أو كشف … #Games #ألعاب # #ArkaneLyon #Bethesda #MarvelsBlade https://www.vga4a.com/archives/324238
مطور Marvel’s Blade ينفي شائعات إلغائها

بعد غياب لعبة Marvel’s Blade عن فعاليات Summer Game Fest و Xbox Games Showcase 2026، انتشرت شائعات واسعة تفيد بإلغاء المشروع الذي تطوره Arkane Studios. وزادت الإشاعات بعدما أشار بعض المطلعين على رأسهم

VGA4A
إشاعة جديدة تثير القلق حول مستقبل Marvel’s Blade VGA4A - أخبار العاب الفيديو
أثار الصحفي والمطلع المعروف على صناعة الألعاب جيف غراب موجة واسعة من الجدل بعد تصريح مفاجئ قال فيه إن لعبة Marvel’s Blade قد تكون ميتة. وجاء التعليق خلال حديثه عن المشاريع التي غابت عن حدث Xbox Games Showcase الأخير، ما دفع اللاعبين إلى التساؤل حول وضع اللعبة خلف الكواليس. غياب طويل يفتح باب التكهنات منذ … #Games #ألعاب #XBOX # #Arkane #ArkaneLyon #Bethesda #MarvelsBlade https://www.vga4a.com/archives/324158
إشاعة جديدة تثير القلق حول مستقبل Marvel’s Blade

أثار الصحفي والمطلع المعروف على صناعة الألعاب جيف غراب موجة واسعة من الجدل بعد تصريح مفاجئ قال فيه إن لعبة Marvel's Blade قد تكون ميتة. وجاء التعليق خلال حديثه عن المشاريع التي غابت عن حدث Xbox Games

VGA4A
مطور Marvel’s Blade فخور للغاية بتقدم اللعبة في عملية التطوير VGA4A - اخبار العاب الفيديو
تعيش استوديوهات Arkane Lyon، المطور الرئيسي للعبة Marvel’s Blade المنتظرة بشدة، فترة من الفخر العميق بالإنجازات التي حققتها حتى الآن في تطوير هذا العنوان الجديد. وقد أكد فيل سبنسر، رئيس Xbox Game Studios، هذا الشعور بالتعبير عن حماسه الشديد للمشروع، واصفاً إياه “باللعبة الخاصة” التي تحمل بصمة مبتكرة وفريدة. تأتي هذه التصريحات القوية في وقت … #Games #ألعاب # #ArkaneLyon #ArkaneStudios #MarvelsBlade
Deathloop is free to keep for Amazon Prime members right now

Deathloop, Arkane's recursive shooter with multiplayer invasions, is currently free to add to your Epic account if you have an Amazon Prime subscription.

Rock Paper Shotgun
Bethesda Softworks y Marvel Games anuncian el desarrollo de Blade a cargo de Arkane Lyon - PowerUps

Bethesda Softworks y Marvel Games han anunciado que Arkane Lyon, está desarrollando un nuevo juego en tercera persona para un solo jugador basado en el héroe del cómic Blade.

PowerUps

TMW you realize your company is producing the video game, Marvel's Blade... announced worldwide at The Game Awards by Marvel & Arkane Lyon.

"Xbox and Bethesda's Arkane Lyon reveals Marvel's Blade during the Game Awards 2023"
https://www.windowscentral.com/gaming/xbox/xbox-and-bethesdas-arkane-lyon-reveals-marvels-blade-during-the-game-awards-2023

#arkanelyon #bethesdastudios #xbox #marvel #blade #thegameawards2023

Xbox and Bethesda's Arkane Lyon reveals Marvel's Blade during the Game Awards 2023

Arkane Lyon is tackling the Daywalker himself, with Marvel's Blade announced for Xbox and PC.

Windows Central
Arkane's Deathloop team are making a Marvel Blade game

After the disastrous launch of Redfall, you'd have thought that immersive sim experts Arkane would have wanted to bust …

Rock Paper Shotgun

I just finished #ArkaneLyon's "#DeathLoop".

Initially, because it is a game set in its own very unique world with its own unique mechanics, I was SUPER overwhelmed. I think #Arkane could have polished up the new player experience a bit more, as everything had huge blocks of text which I didn't fully understand it.

HOWEVER I didn't do myself any favors either. My default play style is to sneak and poke at everything and try to get places I shouldn't, so the intro portion of the game should have taken an hour or so (if I had followed directions) and it probably took me 5-10hrs instead, whoops.

That said, once I got into it, I REALLY got into it.

The story itself is pretty straightforward and I guessed several of the OMGTWIST! moments, but still, I loved it. I'd really love to see a follow-up or a 'backstory' sequel.

I also think the way they implemented multiplayer is very interesting, essentially enabling a 1v1 PvP amongst those who have beaten the game.
I normally avoid multiplayer (PvP) like the plague since I don't have time to get good at a game, it means I'm often on the bottom getting stomped repeatedly.
So I turned it off for my initial play through, but I think I might turn it back on now that a midday wipe isn't nearly as impactful as when you are trying to finish the main storyline.

Also, most games don't get me to commit time after I beat them, however there are so many puzzles and "quests" that I want to go back and unravel them all.

Lastly, I really enjoyed the comedy, snark and banter that #JasonKelley brought to the main character.

If you're in the mood/market for an #immersiveRpg I highly suggest it. It's worth the play as long as you're okay with the slight grind that comes with "Dying means a slight reset." It's not Dark Souls, but if you really REALLY hate that gameplay mechanic it may not entice you.

Bethesda weren't sure if they wanted Dishonored 3, and so we got Deathloop instead

Arkane founder Raphaël Colantonio reveals that Deathloop was initially meant to be a short project to keep the studio moving after Death Of The Outsider

Rock Paper Shotgun
How Arkane's multiversal Parisian pipedream eventually gave us Deathloop

In 2007 Arkane announced an asymmetrical multiplayer game called The Crossing. Cancelled, it lives in the studios work - as explained by Raphaël Colantonio

Rock Paper Shotgun