Estás son las compritas videojueguiles que me gustan, Agents of Mayhem+DLC por un eurito. 😌
Además, movido por la nostalgia, de segunda mano, me he comprado el Little Big Adventure Twinsen's Quest Edición Limitada, del que no he leído muy buenas críticas pero es que el primero me encantó en su día por su gran historia y por sus, aunque muy simples, gráficos 3D renderizados. Que por cierto, me ha salido 5 euros más barato porque lo tenían mal etiquetado los del Game. 

#TKZgaming #Gaming #AgentsOfMayhem #LittleBigAdventure

Feb 2, 2023 - Day 33 - NewPlay Review
Total NewPlays: 40

Game: Agents of Mayhem
Platform: Steam PC
Release Date: Aug 16, 2017
Library Date: May 26, 2020
Unplayed: 982 days (2y8m7d)
Playtime: 41m

From the developers who brought you Saints Row, Saints Row 2, Saints Row The Third, the over-the-top Saints Row IV: Re-Elected, Saints Row: Gat out of Hell, and Saints Row (a reboot of Saints Row that shares a name and little else) comes a repetitive "open-world" action-adventure game vaguely connected to Saints Row (but not the reboot) that is to action-adventure games what Hush Puppies are to high fashion.

You play as a squad of three characters, that you can switch between mid-fight. Like Trine, but somehow less fun.

The game is set in a largely deserted, but very pretty, representation of a futuristic version of Seoul. The gameplay is smooth, the mechanics proficient, the characterisation and voiceovers are well done.

I played through two missions; all the pieces of something entertaining are there, yet somehow fail to mesh into something I want to keep playing.

I can't put my finger on what's missing, just that it is. A little less polish, and this would be "meh", but for me Agents of Mayhem just scrapes across the line to:

3: OK

#AgentsOfMayhem #ThirdPersonShooter #OpenWorld #Project365ONG #Project365 #NewPlay

I just finished #agentsofmayhem and it's exactly what everyone says it is.

Tons of flavour, tons of creativity, but the ending just stops and the missions are all the same