spinnnn #Addlemoth
scary little devil girl looking much better now #Addlemoth

it's been a while since i posted about #gamedev stuff on here, but i've been back on my pixeling for #Addlemoth

did a bunch of work on the tileset animations and updated the player sprites, they look much nicer when the player is turning now. overall game just looks really good now.

now that work project has more or less stopped holding me in its clutches, which took way longer than i think anyone expected, i am getting back to #Addlemoth

starting by cleaning up the lighting engine a little bit now that I have a fresh look at it. the left is what it'll look like in game most likely, while the right is me checking how it looks when i turn the lights out. #gamedev

revamping my stage select tilesets to be 12x12; the 8x8 i used in the demo was nice but it was too repetitive/ugly. i can do nicer walls and lighting now too #Addlemoth

i made a trailer for #Addlemoth the other day because I needed to, it's seemed pretty well received. it's not really professional or anything but it gets the idea across. you can play a demo of a much older build for free in your browser!

https://www.youtube.com/watch?v=BCYprPiZnRs

Addlemoth Preview Trailer

YouTube
i'm filtering the new lighting system to the old stages and it is suuuuuch a massive mood improvement #addlemoth #gamedev
i forgot to post this here. got all the rock golem animations in the game and working, still some room for improvement but i'm pretty happy with it. very stumbly derpy boys who weight a bit more than they think they do when they come in for a hug. #Addlemoth #gamedev
finally, finally am happy with all 8 directions of this sprite. took a few years for me to get good enough to do it. #Addlemoth #gamedev

finally finished the new lighting system stuffs for #Addlemoth, starting to parcel it back out to the older stages. here's a comparison shot from one of the stages from the demo (https://mauve.itch.io/addlemoth !), really huge improvement in moodiness! very happy with this~

left = old, right = new

Addlemoth Demo by mauve

A fantasy combat puzzler.

itch.io