DAY 31 - MELTED TIME This one was also made by only using vocal recordings and processing them to give them character and turn them into fire sounds. A fun reminder that if the style allows it, you can almost use any source recording for any sound. #AAC25

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Melted Time | Sound Redesign |...
DAY 30 - VROOM! Only used vocal recordings as sources expect for the pad that plays from the beginning and a kick drum. Resonators and distortion created the metal chord! Made the transient a bit punchier by adding the kick drum! #AAC25 #sfx #sounddesign

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Vroom! | Sound Redesign | #AAC...
DAY 29 - NUMBER MACHINE: MATH FACTORY I had no access to my libraries for this one so I was forced to improvise by very quickly recording different textures with my voice for the tiles moving, and creating a soft ambience with Phase Plant to fill out the space. #AAC25

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Number Machine: Math Factory |...
DAY 28 - SNAKE GAME 100+ markers later… I wanted to add a pad to fill out some empty space and that’s when I realized I was basically designing sound for a Resident Evil game. Watch out for those Regenerators once you finish the puzzle! 😁 #AAC25

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Snake Game | Sound Redesign | ...
DAY 27 - TINY DELIVERY Time for more Phase Plant today, this time in the form of the cutest delivery drone! I used one instance for the engine/wheel motion sounds and another with Random pitches to create the little vocal blurbs. #AAC25

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Tiny Delivery | Sound Redesign...
DAY 26 - JERRY KUREK Pops, keyboard keys, a pad and Valhalla Shimmer to fill out the space. I sometimes find it tricky to get the right balance with these types of sounds, trying to make them pop while also taming the transients. Could probably pan some of the hits a bit for a wider image. #AAC25

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Jerry Kurek | Sound Redesign |...
DAY 25 - THE CALL IT GRAVITY Designing any moving vehicle with acceleration is always a fun challenge. Forcing myself to get more familiar with Phase Plant, I used its sampler for two different layers on this drone. Also added some one-shots and automation to highlight the boost. #AAC25

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They Call It Gravity | Sound R...
DAY 23 - CTRL ALT DEAL It was pretty fun playing around with different textures on this one. There's a mixture of low rumbly sounds for the floor surface, impacts for the modules being dropped and Sci-Fi tones for the UI and dialogue elements. #AAC25 #sounddesign #sfx #gameaudio

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Ctrl Alt Deal | Sound Redesign...
DAY 22 - FAFA MOTION Love means a synth arpeggio increasing in speed over a growing bass right? It's pretty handy to use the arpeggiator feature on my KeyStep37 when doing stuff like this. Select a few notes and then play with the rate knob to adjust the speed and see what comes up! #AAC25

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Fafa Motion | Sound Redesign |...