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Revisited the first iOS game I built (~15 years ago), back when I was learning Objective-C. Non-ARC, old cocos2d, iPhone4 layouts.

Spent a few hours doing manual cleanup, removing things like Flurry + old Game Center code, and fixing enough to make it compile.

It builds. It runs — including proper aspect-fit scaling on modern devices.

Apparently I had even built an After Effects to XML level design system pipeline. Not entirely sure how. 😅

#ios #objc

Took some time to dive into an old #objc project (after not touching it for five years) and finally solve a bug introduced in changes to AVAudioPlayer - which caused the game to glitch every time a sound was played.

In addition, also made an app clip version of the game - so it can be played without the need to install the full app (saving a whole 2MB of space 😅)
#ios #appstore #appclip

https://appclip.apple.com/id?p=com.upalela.fishJumpPiranha.Clip

App Clip

I’ve just released a new version of my iOS app Days ( https://apps.apple.com/us/app/days-keeping-track-of-events/id1079620959), which now allows sorting timers into categories, and collapsing those categories to have a better overview when there’s a bigger list of different timers set up. #ios #appstore
‎Days - Keeping track of events

‎Count the days since ... Need to keep track of time since or until an event? Easy, just tap start and you are good to go. Days will keep track of the days and hours for you. Trying to cut down on coffee? Keep track of how many days you've gone without it. Had a rough night and had a cup? Just pre…

App Store