This is a pic od the same code but with just MAP enabled.
Can confirm that thia texture works as an alphamap on a meshbasicmaterial with three.box
Here is a very simple example with 2 meshlines
https://github.com/leonyuhanov/meshlineAlphaMapWith an alphamap enabled but none showing
Wire Stripper aficionado, ive replaced my Xcelite SAS3210 strippers for the Knipex "12 40 200". Did alot of research & testing, cause we are all like that. Fyi this is their new EvoStrip model, the older 12 40 200 are trash(a brand new one out of the box did not strip down to 26awg so they replaced it with these). I mostly strip ribbon cable (3 or 4 strand)for LED work this is perfect. Have been unable to get replacement blades for the Xcelite for 2 yrs, hense why I got this :)
This is "A Pixel" its made with a 30 x 30cm 14mm thick Perspex sheet, spray painted with a thin coat of white on one side. There is a matrix of 16x23 SK9822(APA102) 5050 pixels with a 10mm airgap between the spray surface. Custom animation library driven by an ESP32 powered by USBCPD
Got my hands on on the still in dev
#esp-32-c5 5G wifi capable devkit module! Took some doing, but after installing the latest espidf I was able to at least compile and run the simple wifi ecmaple and conect it to a 5G wifi network!!
Got my hands on these awesome WS2812 beads prototyping a project with my codeless RGB Artnet driver
https://github.com/leonyuhanov/ESP32_RGBW_ArtNet on an ESP32 pushing pixels via wifi from Resolume Arena

GitHub - leonyuhanov/ESP32_RGBW_ArtNet: Code-Less ESP32 ArtNet RGBW Neopixel Drive
Code-Less ESP32 ArtNet RGBW Neopixel Drive. Contribute to leonyuhanov/ESP32_RGBW_ArtNet development by creating an account on GitHub.
GitHubThis took waaay longer than expected. I added a Launchpad x to my JS(threejs) based animation system to control animation ques, have to really jump through alot of hoops with novations midi set up to light stuff up how and when u want via MIDI SYSEX
Testing out the Bosch
#BNO055 #IMU hooked up to an
#esp32 via i2c translating the absolute rotation positions via
#OSC to my
#threejs animation. So nice to just plug the module in and not have to worry about integral calculus to calculate rotational positions based on rotational accelerations from the bloody MPU6050 :(