Continuing on for anyone following along. Previously you may have seen my map editor being a classic tile editor. Well my game engine is both tile and not tile based. As such I need the ability to make some assets that don't snap perfectly to a grid and have unique bounding boxes (among other things). So here is my first pass at that! Warning: some game art has been made.
Still so much to do on the tooling let alone the engine. But progress is progress!




