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Getting back into gamedev after a 10+ year hiatus. Professional data and software geek when employed. Interested in cheering on peoples projects, possibly sharing my own, and talking to human beings!

I'm a married person with cats who is passionate about human welfare, kindness, and conservation. LGBTQIA+ ally. I used to be a scientist but it didn't pay the bills. If you need a geek for a nonprofit or team of nice enough people let me know!

Avatar is a picture of Ness from Earthbound on a bike

Tech Stuff I LikeLinux, Rust, Sensors, DuckDB.
Games I LikeEarthbound, FF7, FNV, FO4

Continuing on for anyone following along. Previously you may have seen my map editor being a classic tile editor. Well my game engine is both tile and not tile based. As such I need the ability to make some assets that don't snap perfectly to a grid and have unique bounding boxes (among other things). So here is my first pass at that! Warning: some game art has been made.

Still so much to do on the tooling let alone the engine. But progress is progress!

After a week of looking for work and hammering on this on the side I am almost done with my Layer 0 map editor. A few ergonomics tweaks and I can thankfully move on to the Layer 1 + asset editor.

It's kind of fun. I added a toggle view to display tiles characters can walk through vs ones they cannot as red/green. The performance is decent. Good enough!
#Gamedev

After a bucket load of refactors, and some new features the map editor is starting to look more like what I want. I really need to flesh out the world map navigator. Clicking it should move the camera around, and the cameras view should be displayed on it. Maybe I'll get some time today to do that. But its slowly feeling more like what I want

Somehow I crammed a first pass at my layer 0 map editor into one 6hr session. Don't ask about the tile set or the awful tree, its some random thing I found online and isn't my artwork. Unbelievable amount of work to do still even for internal tools. At least ctrl + z works. Here we go I guess!

#gamedev