willnationsdev

97 Followers
94 Following
456 Posts
Texas Centrist Christian #godotengine contributor. Tools Programmer. Designer. Writer. Dog Foster.
GitHub: willnationsdev
Blog: willnationsdev.wordpress.com
GDScript completion refactor is coming along nicely. #godotengine

#gamedevlife:

wake up in the morning and write down the three things that you most want to get done that day.

Nothing you actually end up doing that day will be on that list.

I always end up thinking of ways to make my stuff more complicated. XD I'm thinking that for about 2/3 of my desired plugins, I could actually get away with using the existing GraphEdit and GraphNode nodes, rather than creating all new Graph-related GUI nodes. But I might still make it anyway since it would be useful for other things. XD

I've been working on trying to add a graph GUI to #godotengine as well as implementing a graph data structure. If all goes well, there are tons of new plugins that I'll be able to make:

- graph based quest editor
- graph based dialogue system (like Twine)
- in-engine UML diagramming tools for auto-documentation generation
- systems / mechanics designer using in-engine Machinations diagrams.
- a Git tool that shows branching paths in the editor.
- all sorts of great UI plugins.

Well, I just spent the last couple of days fretting about how I would need to completely re-implement how something in #godotengine works in order for a skill system I've been working on to operate properly. With a bit of refactoring in my skill system though, I've now realized that I don't need to change anything at all, and therefore don't need to wait for 3.1 to come out before I start. Yay! (wasted a bunch of time though)
I haven't been on here in quite some time, so I'm happy to see it's still alive and kicking. Should hang out here a bit more often. 😃
Are developers supposed to be the primary creator of Issues on their own GitHub repositories? lol I dunno if that makes me weird, talking to myself in publicly viewable chats.
I'm kind of surprised at how much extra work I've felt the need to put into the Godot Inheritance Dock even after I published it. I mean, I've had a bug or two, but I keep on doing new features and usability enhancements to it when I kinda thought it would be finished by now. I suppose it's to be expected with any release though (this is my first "real" thing I've made, so it's a new experience for me). I can feel it getting close to perfect though. Only 1 more GitHub issues left out of 12!

I've been a little inactive as of late because I'm moving. I finally got into the new place and there's still a lot to do, but I was able to get my plugin for #godotengine 3.0, an Inheritance Dock, published! Let's you open/edit/create, extend, and instance your scenes, scripts, and resources. Check it out!

GitHub:
https://github.com/willnationsdev/godot-inheritance-dock

YouTube demonstration:
https://youtu.be/o5ar5r3TW0Q

willnationsdev/godot-inheritance-dock

godot-inheritance-dock - A Godot Engine plugin for a dock that provides inheritance-based Scene/Script/Resource views into the resource folder.

@noshyaar lol, oh man, when I got that email of you reporting a bug, I was like, "Why am I getting this email? I don't recognize this issue. Was I cc'd? No....what? Oh, WAIT. This is an Issue for one of MY repositories.