GitHub: willnationsdev
Blog: willnationsdev.wordpress.com
wake up in the morning and write down the three things that you most want to get done that day.
Nothing you actually end up doing that day will be on that list.
I've been working on trying to add a graph GUI to #godotengine as well as implementing a graph data structure. If all goes well, there are tons of new plugins that I'll be able to make:
- graph based quest editor
- graph based dialogue system (like Twine)
- in-engine UML diagramming tools for auto-documentation generation
- systems / mechanics designer using in-engine Machinations diagrams.
- a Git tool that shows branching paths in the editor.
- all sorts of great UI plugins.
I've been a little inactive as of late because I'm moving. I finally got into the new place and there's still a lot to do, but I was able to get my plugin for #godotengine 3.0, an Inheritance Dock, published! Let's you open/edit/create, extend, and instance your scenes, scripts, and resources. Check it out!
GitHub:
https://github.com/willnationsdev/godot-inheritance-dock
YouTube demonstration:
https://youtu.be/o5ar5r3TW0Q