GDScript completion refactor is coming along nicely. #godotengine
I know that type-hint syntax and tooltip are not the same, but it looks clearer this way.
It's also the same as the current code and how it looks in the docs.
I know that type-hint syntax and tooltip are not the same, but it looks clearer this way.
It's also the same as the current code and how it looks in the docs.