Been doing more iterations on my hacker vs hacker card game design.
My hacking mechanic felt flat and predictable, which is bad for a game about hacking. Previous iterations of it were too much mental math. So I simplified and trimmed the hacking rules until it was a single number comparison.
Like this image, increasing/lowering a single stat got boring, didn't feel like hacking at all.
1/2
My hacking mechanic felt flat and predictable, which is bad for a game about hacking. Previous iterations of it were too much mental math. So I simplified and trimmed the hacking rules until it was a single number comparison.
Like this image, increasing/lowering a single stat got boring, didn't feel like hacking at all.
1/2





