Trey Poling 

20 Followers
52 Following
190 Posts
Solo Godot dev and Game Designer at uni. Currently working on Temporary Roommate, an idle game about building up yourself.
websitehttps://treypoling.com
email[email protected]
linkedinhttps://www.linkedin.com/in/trey-poling/

My team's game, Malice in Wonderland, now has a #Steam page up! If it looks interesting to you, wishlist it! We plan on releasing a demo soon™. https://store.steampowered.com/app/4552140/Malice_in_Wonderland/

#GameDev #IndieDev #Roguelike #MaliceInWonderland

Malice in Wonderland on Steam

Tear through Wonderland and break free of The Hatter's control in this fast-paced action roguelike. Augment your abilities to destroy your foes and escape before you're out of time!

Switching my data analysis from Desmos to spreadsheets was definitely a good idea 🥲

RE: https://mastodon.gamedev.place/@treypoling/115166468725650563

Throughout development I've been about his little detail.

For a period the TV was on a dresser, then it was mounted to the wall, then it was connected to the game console on a shelf, and now it's connected to a game console on a dresser (that I redrew at some point)

If anyone's curious what I did, it was actually really simple. I just set the texture of a Sprite2D to GradientTexture1D. In a shader for the sprite, I converted the texture color to HSV, used a posterize function on V, and converted the color back to RGB to show on screen. I never posterized the saturation because I like the look. Finally, in gdscript I used a looping tween to move the bottom point in the gradient up and down.
It's funny that this is my first post about my game in like a year, but I really want to share that I've added moving waves to the background and I'm very excited.
It doesn't get any easier.
It's funny to me that this is my second time drawing a cow laying down for a game.

Does anyone know of a good software for viewing/organizing sound effects that you have downloaded?

I remember seeing someone post here about the software they made which does this, but I can't find that person as hard as I search 🥲

@yurisizov Here's the coolest thing I've done. With a reference to any other node, you can animate *that* node.

For example, I have a bunch of scriptless objects in the group "trashable." I have it set up so that a roomba can animate them disappearing and ultimately trash them!

@yurisizov I have to thank you for putting me onto tweens! I used to think they're useless, but now I realize they're a game changer!

A computational way to animate is incredibly useful for those silly simple animations, like an item de-spawning. It can be more advanced too, like dynamically changing the effect of a shader.