I fixed the thing I already fixed! π€¦ββοΈ
You can now interact with your hack tool again πͺ
| Pronouns | He/Him |
I fixed the thing I already fixed! π€¦ββοΈ
You can now interact with your hack tool again πͺ
@tartley ultimately I came to the conclusion a while ago that if I was going to create game projects that I was happy with in the time available I would have to use a bigger engine. Luckily it's about the time godot "got good" imo (or good enough) and thankfully I think it's a lot more programmer brain friendly than unity.
And of course runs better on linux :p
@tartley re: tree structure and code layout etc. I do agree - this has been my basic issue with all "big" game engines, I think there's something interesting there about the balance between "something people can drag and drop components into" and a more concrete code architecture.
I think it's quite telling that basically they all need to give you some method to "find" another game object by some loosely defined criteria.
I've mostly got over it and accepted it but can relate π
Sometimes you need to take a break from the high priority stuff, in order to work on some fun/visual stuff.
For example: adding a little animation whenever an object gets placed or removed π²π³