Hotel Architect | 1.0 Launch Trailer
Agent Karyo’s Early Access Review (~13 hours played)
Hotel Architect is a fun, easy to pick up, building and design focused hotel tycoon game that should have crossover appeal.
Anyone who played Two Point Hospital will see clear similarities in the gameplay and visual style (not a bad thing). You level up your hotel by expanding facilities and their ranking. These are then reviewed by critics, positive reviews unlock the next star ranking. This gives you access to more facilities, construction objects and employee types.
The campaign mode has you progressing through different cities (eight in total). While I only played the first two maps during EA (Gothenburg, Santorini); both locations had their own challenges and nuances (albeit these felt minor). You could design a beach area in Santorini but not in Gothenburg.
The focus is very much on construction and room decoration, there are a lot of options for room design, a relatively large library of objects (IRC with some meta-progression). You can build facilities/rooms in different styles and “wealth levels”. They do include a template system, so you can design a base room variant and then copy/paste.
I thought their UI/UX had a strong foundation. Hotel Architect has a clean and easy to use building system. The business management UI made it easy to track revenues (i.e. room utilization) and costs and figure out what you need to do. I did have moments where I couldn’t figure certain things out in the UI, but these were minor compared to the vast majority of similar games.
The superficiality of the business management elements is probably the game’s biggest weaknesses, but to be fair, Hotel Architect doesn’t position itself as an in-depth economic strategy simulation. Another weakness is the lack of innovation and its somewhat derivative formula. I would argue there is more than enough differences in the core gameplay relative to Two Point Studios’ titles to keep one occupied.
I would strongly recommend this game to people who find the idea of a game about building and managing a hotel appealing (and for whom the lack complex business simulation elements isn’t a roadblock) and fans of the Two Point game series.
Pathos picked a clear focus, scope and style for their game and they executed very well on it.
P.S. Early Access felt more like a late stage beta, it was very mature in terms of gameplay/UI. Looking through the list of changes in 1.0 since early access, I fell feel confident in recommending the release, while having only played early access (I am going to try out the release today evening).
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