My Dungeon Synth / Dark Ambient album is out!
Buy it on https://neverwood.bandcamp.com/album/odhinn-dungeon-synth-hymns-dark-ambient-meditations
if you like to support me and Neverwood Records.
Or get it for free on my personal Bandcamp page:
https://windgeist.bandcamp.com
Make sure to give me some feedback if you like it (but also if you don't).
7 track album
Okay! Here we are.
I messed around with ZZT a bit more and here is the first iteration of what may become a battle system. So far there is just one enemy without any AI, but you can already make damage by shooting or running into it.
Very simple so far but I feel like I can use this to build something funny if I improve it a bit more.
Still fiddling whit ZZT.
Slowely I get an idea what it can and what it can't do.
Very funny little engine.
Here is the first map I made.
I finaly did it!
I've added a new psydo-dynamic light system to RogueBox Adventures!
This one is used when you use a torch or similar.
Look at the light/shadow effects on the walls and the little shadows for monsters and objects.
I think this is much cooler than the boring circle of light I used before.
Here is a screenshot of the new huge demons in their natural habitat. I called them 'Greed Demons'.
Furthermore I've implementated knockback into RogueboxAdventures. This means if one of this big guis hits you, you#ll move one tile in the opposite direction. If this tile is blocked by a wall or somethin similar you'll get extra damage.