Marco Castorina

179 Followers
191 Following
289 Posts

Games Graphics Performance.

Co-author of Mastering Graphics Programming with Vulkan: https://www.amazon.co.uk/Mastering-Graphics-Programming-Vulkan-principles-ebook/dp/B0BKGLBN89.

Sim racing.

Views are my own.

It took a bit longer than anticipated, but chapter 3 is now complete! We have fully reworked how the frame graph works to make it easier to use and (hopefully) understand. Gone is the definition in json and it is now fully driven by code!
We can finally announce that @GabrielSassone and I are working on the second edition of the Vulkan rendering book! More details to come :)
I finally wrote an article detailing the techniques I've been using to make organic simulations. It ranges from the classic physarum algorithm to some of my more advanced tricks.
I tried to explain things clearly, and it includes interactive parts. I hope you enjoy it!
https://bleuje.com/physarum-explanation/
Algorithms for making interesting organic simulations

Article explaining simulation algorithms that produce complex organic behaviours, starting with the classic physarum algorithm from Jeff Jones.

I think it's done. 1.0 is out.

Kitty protocol for the prime time, sixels as a shaky fallback (it's super undocumented), then unicode blocks as a last resort. Reasonable support for various image formats.

https://github.com/wolfpld/vv

Boosts and stars appreciated.

GitHub - wolfpld/vv: Terminal image viewer

Terminal image viewer. Contribute to wolfpld/vv development by creating an account on GitHub.

GitHub
The Half-Life 2 20th anniversary doc is very interesting as many have mentioned:
For me the highlight was Physics:
https://youtu.be/YCjNT9qGjh4?t=2082
I was mind-blown when I played it, the same year I joined the games industry, and it crystallized forever my desire to specialize in physics.
Half-Life 2: 20th Anniversary Documentary

YouTube
Oh for neat! An IDE for a whole bunch of different 8-bit machines. Complete with debugging and everything!
https://8bitworkshop.com/
8bitworkshop

Learn how classic game hardware worked. Write code and see it run instantly.

8bitworkshop

It was an amazing week with well over 300 attendees and a packed schedule! Thanks everyone who came, our sponsors (HP, Keen Games, Traverse Research & Khronos), and our partner BUas who made this a success.

Recordings will come up as we edit the videos; same for slides. We'll also start planning the 2025 edition very soon :)

Final stream for November (will continue in December) tomorrow at 11 AM PST! This time we will attempt to trace some rays. Hopefully in less time than bindless took today :D

https://youtube.com/live/N1OVfBEcyb8?feature=share

Before you continue to YouTube

It feels like we are going back to oral transmission of information and I fear a lot of it will be lost because it gets harder to search and find specific information in a video and it cannot easily be copied for reference and archive.