I finally wrote an article detailing the techniques I've been using to make organic simulations. It ranges from the classic physarum algorithm to some of my more advanced tricks.
I tried to explain things clearly, and it includes interactive parts. I hope you enjoy it!
https://bleuje.com/physarum-explanation/
Algorithms for making interesting organic simulations

Article explaining simulation algorithms that produce complex organic behaviours, starting with the classic physarum algorithm from Jeff Jones.

Thanks for the feedback about this article, I hope to see more art using these algorithms.
Here are some high resolution screenshots, just added to the article:
@bleuje Could you add some image descriptions? :) I'd love to share these, they look amazing, but I don't boost without alt text
@eikaron added alt text. I'm not inspired to give good descriptions. I thought the article in the original post is a better description for what the images contain.
@bleuje Beautiful. Do you per chance know anything on the topic of organic/cell/plant growth?
@wasamasa thank you!
I know nothing more than what I say there, I've just been experimenting artistically with the algorithm. This is quite embarrassing but I haven't even read most of the Jeff Jones article!
I should learn about the literature
@bleuje
Inspiring. Thanks for the detail of your notes, rich links and sharing.

@bleuje this πŸ‘€ .. this is so cool; thx for sharing πŸ₯°

love the interactive explaination  

@Mazzo you're welcome!

@bleuje
oh! this is lovely as well πŸ”₯

created with πŸ‘Œ
https://apps.amandaghassaei.com/gpu-io/examples/physarum

@Mazzo yes it's great, I only discovered it one or two days ago. Perfect to show the Jeff Jones algorithm results.
@bleuje Amazing article and beautiful work, Etienne!
@bleuje excellent article, very clear and concise and so cool to read.Thank you very much and kudos!
@jon maybe too concise now that I think about it, like I don't even say anything about the key formulas from x

@bleuje I really liked the fact you went straight to showing examples and how your presentation builds up naturally from the base case to adding more parameters. I feel that you did an excellent job conveying the key concepts and giving a clear understanding on what is going on. I really love conciseness because it makes essential things pop out. I personally think this article is giving extremely valuable insights and its the kind of write up I value the most when I want to dig into a subject and/or code implementation.

(maybe more technical/in-depth detail could go in separate parts with focus on specific points?
But don't put pressure on yourself. Again kudos for this excellent article.)

@bleuje This is awesome, thanks!

@bleuje Thank you so much! As much as I love your animations, it's much better to get a peek at the algorithms behind the curtain!

I'll be studying this one.

@bleuje Thanks, that is very useful. It helped me a lot to re-implement the (basic) algorithm this week-end, and as a result, I've been able to create a new filter for my image retouching software G'MIC.
Thanks again!

https://piaille.fr/@gmic/114853157069599720

G'MIC 🎩🐯 (@[email protected])

Attached: 2 images So here's a new filter for our G'MIC-Qt plug-in, called ▢️ Patterns / Organic Fibers ◀️ . The result of my experiments today. Available for testing, only for users of G'MIC-Qt version 3.6.0_pre (not available for the current stable version 3.5.5). See you soon, for new graphic experiences 😍

Piaille
@bleuje This is really great. Nice work! πŸ™
Wow!β€―πŸ€©
Thank you @bleuje ! I love the result you got, even if you "force the behaviour and structure" ;)