I tried to explain things clearly, and it includes interactive parts. I hope you enjoy it!
https://bleuje.com/physarum-explanation/
@bleuje this π .. this is so cool; thx for sharing π₯°
love the interactive explaination

@bleuje
oh! this is lovely as well π₯
created with π
https://apps.amandaghassaei.com/gpu-io/examples/physarum
@bleuje I really liked the fact you went straight to showing examples and how your presentation builds up naturally from the base case to adding more parameters. I feel that you did an excellent job conveying the key concepts and giving a clear understanding on what is going on. I really love conciseness because it makes essential things pop out. I personally think this article is giving extremely valuable insights and its the kind of write up I value the most when I want to dig into a subject and/or code implementation.
(maybe more technical/in-depth detail could go in separate parts with focus on specific points?
But don't put pressure on yourself. Again kudos for this excellent article.)
@bleuje Thank you so much! As much as I love your animations, it's much better to get a peek at the algorithms behind the curtain!
I'll be studying this one.
@bleuje Thanks, that is very useful. It helped me a lot to re-implement the (basic) algorithm this week-end, and as a result, I've been able to create a new filter for my image retouching software G'MIC.
Thanks again!
Attached: 2 images So here's a new filter for our G'MIC-Qt plug-in, called βΆοΈ Patterns / Organic Fibers βοΈ . The result of my experiments today. Available for testing, only for users of G'MIC-Qt version 3.6.0_pre (not available for the current stable version 3.5.5). See you soon, for new graphic experiences π