Ian Elliott

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134 Posts

For those who don't know, I'm Ian Elliott. I create worlds and characters and I share their adventures with you, the readers. I've also been known as The Inquisitive Elf, and I am the elf behind IE Entertainment.

I post mostly geek stuff, angry political/advocacy stuff, feel good happy stuff, and funny animal stuff. It's a weird combination, I know, but it works for me. If it works for you, follow along and enjoy the ride.

He/They

First drafts written for 5e and SWADE: Nextworld 1563 Core Setting Guide, Guide to Animal Companions, Guide to Familiars, The Nightmare Islands Core Setting Guide, and a Tier 1 (Rank Novice) Nextworld 1563 adventure. Working on finishing the Tier 1 Nightmare Islands adventure.

Works in Progress but up to date for both rule sets: Nextworld 1563 Beastiary and a Guide to Magic Items. Written for 5e but not for SWADE yet: Nextworld 1563 Tier 2 adventure. Campaign outlined to level 20.

I had to start over for some small sections but I think the results were worth it. I now have test-ready rules for 5e & SWADE versions of Nextworld 1563. Cleaning up the Tier 1 Into the Far Reaches 5e adventure then I'll adapt it to SWADE. Nightmare Islands next then PF2e stuff.
Going to be running my Nextworld horror adventure this evening. I estimate 1-2 sessions left on this adventure, after which we will be switching over to the SWADE version. Happy to report my players have really enjoyed the world so far, so hope to see that continue.

A key concept in a murder mystery game is the Crime Scene.

There's an equivalent in supernatural mystery games, but there's not necessarily a crime, so it isn't a Crime Scene.

What would you call a location full of clues from something supernatural that happened?

Nextworld 1936 and Nextworld 2019 are still very rough outlines but essentially a diesel punk setting of a world getting ready for war as horrors from the Nightmare Islands creep in and a cyberpunk setting after the world has fallen apart and been rebuilt.

Lots of writing ahead! Plans should keep me busy for the foreseeable future and, knowing me, I'll revise them many times along the way. We'll see what happens. Hope you'll follow along.

Nextworld 1878, a steampunk Western centered around cattle wars and outlaw gangs. The European conquest of the New World never happened here, but that doesn't mean everything worked out fine. New dangers and new explorations await.

Goblins by Gaslight, set concurrently with 1878 but back over in Londinium where we began. Using the Forged in the Dark system, we play as goblin gangs pulling heists and committing crimes in their ongoing quest for equal rights and a place to call home.

Speaking of other settings:

Nextworld 1563, the setting that introduces everything. AU Earth with elfs & orcs etc, set in an arcane punk version of the 16th century. The first period of prolonged peace in nearly 2000 years has ushered in an era of exploration & exploitation, but dangers still lurk.

The Nightmare Islands, a horror supplement being written concurrently with 1563 but meant to be usable attached to any Nextworld setting. Think something like the Domains of Dread but for Nextworld.

The current iteration of Nextworld is mostly 5e-adjacent with some PF2e stuff mixed in around my own ideas. I think I'm going to rework the classes to be a bit more 5e and trim out the PF2e stuff then write a separate version that is PF2e compatible.

Coming along nicely on the SWADE version. First draft of the mechanics is done. Adding in the lore and flavor elements that are mostly written from the 5e version, but also adding to those to make it more thematically complete.

"Piracy can't be stealing if paying for it isn't owning"

This is increasingly how it feels, when things you "own" digitally become inaccessible, and when shows which are locked in streaming services can get delisted on a whim, disappearing forever.

Thank you @Illuminatus for this quote.

[Edit: In case this wasn't clear, this is about entertainment and digital ownership, not physical goods]

A touched heritage means something happened to the character during life that imbued them with some part of that other realm. This is the weakest of the three but it has none of the drawbacks and can be taken or changed at any normal time to take or change edges.