Is picking a lock harder than it should be?
Thanks for the good input everybody.
(at least) 2 things I was missing: Replacement picks being 3SP/negligible bulk, and critical successes.
I think Merwyn has an excellent point about the rolls being excessive when there’s no time constraints, but I could see how the rolling could build tension when the rogue is trying to break into a dockside warehouse and the paladin is trying to distract the nightwatchman.
The gaminess of pick tracking is not fun, but I’d just say to buy a hundred, and instead of measuring them in qty measure them in the extra round lost fishing a replacement from your pack.
It’s a pretty realistic expectation for a mediocre locksmith in the real world faced with the average door lock. It’s a bit slow for the fantasy expert lock picking thief who’s invested their ability and skill increases to excel at a mundane and achievable task. But time spent is the smaller issue.
And it’s 3 gp a thieves tool set, but the bigger issue is bulk. God forbid you’ve a dozen doors with good locks in a dungeon, that’s 4 bulk worth of picks to get through–pretty much the thiefs whole inventory–and a 50 percent chance of ultimate failure (not to mention 240d20). Pretty rough on the class fantasy. If nothing else I’d change the names of the locks to pad the thief ego: poor becomes average, average good, good master and master legendary. I don’t want my player stymied by an average door because he only brought one backup toolkit.
Is picking a lock harder than it should be?
The question of fog/darkness/beaded curtains is an interesting one, thanks for bringing that to my attention, would have co. I wouldn’t rule darkness as being superior to fog cloud (provided they’re both silent images) Both will be dispelled by physical interaction.
When I explained my ruling a clever player asked all physical interaction. I overconfidently answered affirmatively, and they said “what about precipitation?” LOL. House rule, rain reveals it for viewers within 10 feet, snow for viewers within 20. Only minor illusion, silent image can fake the interaction.
I try to keep npc reactions to solid-snaking pc’s appropriately tiered:
Shadowbladelock
Minor Illusion Ruling: revelation does not require an action
Minor illusion: >You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again. >If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else’s voice, a lion’s roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends. >If you create an image of an object–such as a chair, muddy footprints, or a small chest–it must be no larger than a 5-foot cube. The image can’t create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it. >If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature. -Physical interaction with the image reveals it to be an illusion. Not an action spent physically interacting, but physical interaction. An arrow strikes the image? Revealed to observers. You use an object interaction to touch the illusion? Revealed to observers. -If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If, not only if. This could reveal the illusion without physical interaction, and is particularly useful if the illusion was behind a window of out of range.