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Thanks for the good input everybody.

(at least) 2 things I was missing: Replacement picks being 3SP/negligible bulk, and critical successes.

I think Merwyn has an excellent point about the rolls being excessive when there’s no time constraints, but I could see how the rolling could build tension when the rogue is trying to break into a dockside warehouse and the paladin is trying to distract the nightwatchman.

The gaminess of pick tracking is not fun, but I’d just say to buy a hundred, and instead of measuring them in qty measure them in the extra round lost fishing a replacement from your pack.

Is picking a lock harder than it should be?

https://ttrpg.network/post/705347

Shadowbladelock - The TTRPG network

Warlock wielding shadow blade. Obviously there are stronger things to concentrate on, but do your worst within parameters.

Minor Illusion Ruling: revelation does not require an action

https://ttrpg.network/post/87486

Minor Illusion Ruling: revelation does not require an action - The TTRPG network

Minor illusion: >You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again. >If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else’s voice, a lion’s roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends. >If you create an image of an object–such as a chair, muddy footprints, or a small chest–it must be no larger than a 5-foot cube. The image can’t create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it. >If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature. -Physical interaction with the image reveals it to be an illusion. Not an action spent physically interacting, but physical interaction. An arrow strikes the image? Revealed to observers. You use an object interaction to touch the illusion? Revealed to observers. -If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If, not only if. This could reveal the illusion without physical interaction, and is particularly useful if the illusion was behind a window of out of range.