@tbsp

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200 Posts
Programmer with too many hobbies. Mostly #python at work, and #assembly at home. Interested in development for #gameboy, #nes, and #uxn. Learning #Persian. he/him
A little video showing off some of the features of my experimental "raster" extension device building on the screen of the #uxn varvara VM. The device adds two scrolled tile layers stacked with the existing fg/bg layers (adjustable priority) and a new vector which is evaluated at the start of every line during screen redraw, allowing for fun raster effects.
I'd almost forgotten I made this dithered doodling toy last year when learning #uxn. I still find it oddly fun to mix the various brushes while toggling fade on/off. https://github.com/tbsp/verf
GitHub - tbsp/verf: Simple paint toy, written in Tal

Simple paint toy, written in Tal. Contribute to tbsp/verf development by creating an account on GitHub.

GitHub
I took a shot at making an 8x8 version of the uxntal alphabet (uxntalphabet?) and allowing Beetbug to switch to it for displaying instructions. Couldn't get the mode flags packed in, but showing them alongside seems to work alright. #uxn

A while ago I wrote a #UXN emulator for Game Boy. Then I realized that perhaps not everyone had a access to a Game Boy to enjoy the magic of uxngb. To remedy this situation I wrote a Game Boy emulator for UXN.

So now you can run your UXN code in a UXN emulator for Game Boy inside a Game Boy emulator for UXN. https://github.com/tbsp/varaboy #gameboy #emulation

GitHub - tbsp/varaboy: A Game Boy emulator written in tal

A Game Boy emulator written in tal. Contribute to tbsp/varaboy development by creating an account on GitHub.

GitHub
I feel silly being so excited about such a broken rendering of this ROM. And yet... #uxn #pascal
I can't even remember the last time I touched Pascal, but here we go! #uxn #pascal