My game ProtoDungeon: EPISODE I is coming to Steam AHHHHHH GO WISHLIST IT!!!!
(and please boost this post also!)
https://store.steampowered.com/app/3495100/ProtoDungeon_Episode_I/
| website | https://studiospacefarer.com |
| games | https://studiospacefarer.itch.io |
| the waking cloak devlog | https://thewakingcloak.com |
My game ProtoDungeon: EPISODE I is coming to Steam AHHHHHH GO WISHLIST IT!!!!
(and please boost this post also!)
https://store.steampowered.com/app/3495100/ProtoDungeon_Episode_I/
I have finished TotK
do you know what this means??
IT'S DEV TIME BABYYYYY
time for a spacefarer revival ✨
Finally got around to updating the browns on my palette. Bit of desaturation, bit of red hue, removal of the sour greenish-yellowish-tan color which I've always hated...
This is at least the fifteenth update to this palette, which I've been working on for pretty much six years now
Left is old, right is new. Check out the shipwreck, the tree trunks, and the dark sand! I was even able to get rid of a pointless mid-brown hue!
One of the things that had been blocking me (heh heh) was various collision and 3D issues with the pushable blocks. These are all resolved!!!!!
Still workshopping the block sprite but I think we're getting there
Been trying to figure out for AGES why the collision on these pushable blocks was being so bizarre. They're supposed to be 16px cubes, and the collision box was set up correctly
My mistake? I drew it in perspective 12h 16w 14d (????)
Fixed one is taller lol