Daneeyul ✨ Studio Spacefarer

72 Followers
46 Following
58 Posts
Hey, I'm Daniel, and I'm a dad making adventure games in my spare time as Studio Spacefarer! I follow Jesus. He/him
websitehttps://studiospacefarer.com
gameshttps://studiospacefarer.itch.io
the waking cloak devloghttps://thewakingcloak.com

My game ProtoDungeon: EPISODE I is coming to Steam AHHHHHH GO WISHLIST IT!!!!

(and please boost this post also!)

https://store.steampowered.com/app/3495100/ProtoDungeon_Episode_I/

Steamで25% OFF:ProtoDungeon: Episode I

Use the moonlight spell to trade places with objects and escape from the mysterious nightmare in this short puzzle adventure!

2023: 8 Years and A Christmas Carol Devlog | daniel müller ✨ studio spacefarer

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I have finished TotK

do you know what this means??

IT'S DEV TIME BABYYYYY

time for a spacefarer revival ✨

If you're making an indie pixel art game, tag me with a screenshot and I'll boost you!
@Shalmons drew this awesome fanart for #ProtoDungeon, thanks so much!!
Anything can be a cat toy if you don’t want it to be
Er... top is old, bottom is new? The layout changed after I posted lol

Finally got around to updating the browns on my palette. Bit of desaturation, bit of red hue, removal of the sour greenish-yellowish-tan color which I've always hated...

This is at least the fifteenth update to this palette, which I've been working on for pretty much six years now

Left is old, right is new. Check out the shipwreck, the tree trunks, and the dark sand! I was even able to get rid of a pointless mid-brown hue!

One of the things that had been blocking me (heh heh) was various collision and 3D issues with the pushable blocks. These are all resolved!!!!!

Still workshopping the block sprite but I think we're getting there

Been trying to figure out for AGES why the collision on these pushable blocks was being so bizarre. They're supposed to be 16px cubes, and the collision box was set up correctly

My mistake? I drew it in perspective 12h 16w 14d (????)

Fixed one is taller lol