My game ProtoDungeon: EPISODE I is coming to Steam AHHHHHH GO WISHLIST IT!!!!
(and please boost this post also!)
https://store.steampowered.com/app/3495100/ProtoDungeon_Episode_I/
| website | https://studiospacefarer.com |
| games | https://studiospacefarer.itch.io |
| the waking cloak devlog | https://thewakingcloak.com |
@Mattias_G I know this is like two years later lol, but I've been playing around with using that embedded GLSL from crtemu.h (currently the "lite" version).
I think I've got most of it, but I'm not super familiar with C++, so I'm not sure what is being passed in to the sampler2D uniforms (backbuffer, blurbuffer, frametexture)
It looks like the constants are being set to hex values? But then later on it looks like the uniforms are just respectively set to 0, 1, and 2?
My game ProtoDungeon: EPISODE I is coming to Steam AHHHHHH GO WISHLIST IT!!!!
(and please boost this post also!)
https://store.steampowered.com/app/3495100/ProtoDungeon_Episode_I/
@and0 I signed up for Threads to see if it would be good for gamedev posting. I immediately noped out of that toxic wasteland
Checked in on it months later, same
I have finished TotK
do you know what this means??
IT'S DEV TIME BABYYYYY
time for a spacefarer revival ✨