Syntax highlighting for shader code in strings! Coming soon to a wgsl-analyzer near you
Instead of using git, @dneto recommended jj. Naturally, I tried it out.
Fast forward a month, and I'm contributing to jj tools! 🎉 https://github.com/keanemind/jjk/pull/139
A new release of the Deno Standard library is out with many updates:
🖥️ cli: ProgressBar API is now aligned with the rest of std lib
👨👩👧👦 collections: binarySearch function has been added
🧪 testing: assertInlineSnapshot has been added
🛤️ path: basename, dirname, extname, join, and normalize now accept URL object input
and so much more 👇
https://github.com/denoland/std/releases/tag/release-2025.05.27
I added *inline* snapshots to Deno. Coming soon to a Deno near you!
My favorite part is that this creatively uses Deno's linter for source code rewriting.
Displaying shader code in browser devtools.
I recently found out that it is possible to make errors point at arbitrary text with `eval` and source maps!
https://stackoverflow.com/a/79467192/3492994