Shader string syntax highlighting is now live on https://webgpufundamentals.org/ . Thank you to @greggman for creating such a high quality tutorial series.
Syntax highlighting for shader code in strings! Coming soon to a wgsl-analyzer near you
I added *inline* snapshots to Deno. Coming soon to a Deno near you!
My favorite part is that this creatively uses Deno's linter for source code rewriting.
Displaying shader code in browser devtools.
I recently found out that it is possible to make errors point at arbitrary text with `eval` and source maps!
https://stackoverflow.com/a/79467192/3492994