@stefnotch

4 Followers
15 Following
7 Posts
Working on the [WGSL Enhanced Shading Language](https://github.com/wgsl-tooling-wg/wesl-spec)
Shader string syntax highlighting is now live on https://webgpufundamentals.org/ . Thank you to @greggman for creating such a high quality tutorial series.

Syntax highlighting for shader code in strings! Coming soon to a wgsl-analyzer near you

https://github.com/wgsl-analyzer/wgsl-analyzer/pull/585

Instead of using git, @dneto recommended jj. Naturally, I tried it out.

Fast forward a month, and I'm contributing to jj tools! 🎉 https://github.com/keanemind/jjk/pull/139

Add a files exclusion setting for .jj by stefnotch · Pull Request #139 · keanemind/jjk

Fix #84 Turns out that VSCode has a really easy way to achieve this. Preview of what the settings look like with this change

GitHub

A new release of the Deno Standard library is out with many updates:
🖥️ cli: ProgressBar API is now aligned with the rest of std lib
👨‍👩‍👧‍👦 collections: binarySearch function has been added
🧪 testing: assertInlineSnapshot has been added
🛤️ path: basename, dirname, extname, join, and normalize now accept URL object input
and so much more 👇

https://github.com/denoland/std/releases/tag/release-2025.05.27

Release 2025.05.27 · denoland/std

@std/cli 1.0.18 (patch) BREAKING(cli/unstable): make ProgressBarFormatter.styledTime a getter (#6677) BREAKING(cli/unstable): change custom formatter rule (#6678) BREAKING(cli/unstable): make Prog...

GitHub
@tojiro They should make up for it by doing the inverse to non-colorblind players :P https://okkl.co.uk/blogs/news/reverse-colorblind-test
Reverse Colorblind Test

Can you see what's hidden in the images below? If so it's likely you are colorblind. Ask someone you know who is not colorblind to see whether they can see anything. Unlike normal Ishihara tests which most colorblind people struggle with, these reverse colorblind tests have been compiled so that only people who are col

OKKL

I added *inline* snapshots to Deno. Coming soon to a Deno near you!

My favorite part is that this creatively uses Deno's linter for source code rewriting.

Displaying shader code in browser devtools.

I recently found out that it is possible to make errors point at arbitrary text with `eval` and source maps!
https://stackoverflow.com/a/79467192/3492994

How to open browser debugger with custom URL from console.log

I have an script that adds and/or modifies data for logging to the console, lets call it logger.js that can be called like logger.warn(data). All logs viewed in the console print their origin like ...

Stack Overflow