Syntax highlighting for shader code in strings! Coming soon to a wgsl-analyzer near you
Instead of using git, @dneto recommended jj. Naturally, I tried it out.
Fast forward a month, and I'm contributing to jj tools! 🎉 https://github.com/keanemind/jjk/pull/139
A new release of the Deno Standard library is out with many updates:
🖥️ cli: ProgressBar API is now aligned with the rest of std lib
👨👩👧👦 collections: binarySearch function has been added
🧪 testing: assertInlineSnapshot has been added
🛤️ path: basename, dirname, extname, join, and normalize now accept URL object input
and so much more 👇
https://github.com/denoland/std/releases/tag/release-2025.05.27
Can you see what's hidden in the images below? If so it's likely you are colorblind. Ask someone you know who is not colorblind to see whether they can see anything. Unlike normal Ishihara tests which most colorblind people struggle with, these reverse colorblind tests have been compiled so that only people who are col
I added *inline* snapshots to Deno. Coming soon to a Deno near you!
My favorite part is that this creatively uses Deno's linter for source code rewriting.
Displaying shader code in browser devtools.
I recently found out that it is possible to make errors point at arbitrary text with `eval` and source maps!
https://stackoverflow.com/a/79467192/3492994