31 Followers
54 Following
206 Posts
I am very fond of many things, so I just dabble in all of them. I take photos, I write, I make games, I code, I climb, and I think you are wonderful.
Photoshttps://kevinvognar.com/days
Medialoghttps://kevinvognar.com/media_works
Gameshttps://somnule.itch.io/
Camera stuff for 3D platformers has just endless layers of nuance you can get into. None of it is really *that* difficult—there's just a lot of it, and every consideration you add to the game will make it feel better to play.
I've been tinkering with camera zones, where the camera automatically shifts into a different behavior to make navigating certain obstacles easier. here it orbits around the outside of a pillar, almost turning the game into a 2D platformer.
Love a floaty spinny item.
Checkpoints in our game are dandelions. I just learned how to use Godot particle emitters!
Started adding an actual UI to our jerboa game today, including a nice little bottle that you'll fill with nectar as you go. This is starting to look like an actual game?
For #HourlyComicDay I made hourly photo blog posts, since that's I normally do daily ones. I'm always fried by the end of these! https://kevinvognar.com/days/maybe-we-need-a-june-day-too
Good morning

"The friction is the meaning"
https://catandgirl.com/the-genius/
via @tehn on izzzzzi
Cat and Girl

some people talk about learning to draw/paint is really about learning to see. And it’s funny when that clicks. Studying something you start to ‘see’ things you didn’t see before.

Before starting to learn painting (seriously this time) I never saw light. It’s cool

I don't want gif searches and I don't want ai gif generators what I want is someone to bring back pictochat. Make it trivial for me to pull out a stylus and scribble a little doodle into a chat message and send it to friends or post on here. Not an image attachment fed by a 12 step workflow.