10 Followers
47 Following
1.3K Posts
C++ Coder, GameDev, MetalHead, weird joke appreciator
I know I've been talking about this for over six months now, but I swear I'm working towards releasing the source 😅 - along with an explainer video and a blog post.
IXI's autofocusing lenses are almost ready to replace multifocal glasses
L: https://www.engadget.com/wearables/ixis-autofocusing-lenses-multifocal-glasses-ces-2026-212608427.html
C: https://news.ycombinator.com/item?id=47521853
posted on 2026.03.25 at 15:12:49 (c=0, p=4)
IXI’s autofocusing lenses are almost ready to replace multifocal glasses

IXI’s autofocusing glasses are designed for age-related farsightedness, a condition that affects many. They combine cameraless eye tracking with liquid...

Engadget
Secret Panel HERE 🤡 https://tapas.io/episode/3842649
Your options for placeholders: - Make them yourself (difficult, takes time) - Slop (monthly sub, kills the planet, enriches oligarchs, bad assets, everyone hates you and they're right) - Incredibly made game assets by @[email protected] ($19.95, one-time, supports give-aways to those who can't afford it)

RE: https://bsky.app/profile/did:plc:mmjmympmlcuexvluef2ep2im/post/3mhoej5ms5c2e

Real-time interactive milling simulation using exact mesh booleans (~1 ms per step).

I teased this on the weekend. This is super hard for various reasons.

The sphere is actually sweeped each step, so we have a unique ~300 tris mesh each time. No preprocessing possible.

Then the sweep starts at the exact location the previous ended, meaning ~100 coplanar tris each time.

The workpiece accumulates triangles away from the "action" which must not affect perf.

#booleans #geometry #godot #mesh

Neuer Podcast:

Netzwerke (SFT 21)

Gibt es überall, wo man Podcasts vermuten würde oder gleich hier:
https://www.stayforever.de/2026/03/netzwerke-sft-21/

Netzwerke (SFT 21) | Stayforever

Teil 1 von 2

Stayforever

ubisoft did a unreal 5

https://youtu.be/JoaniaRQeFc

Micropolygon Rendering in Anvil Engine | Tech Demo

YouTube

GDC 2016: "Taming the Jaguar: x86 Optimization at Insomniac Games" by Andreas Fredriksson (@deplinenoise) of Insomniac Games https://gdcvault.com/play/1023340/Taming-the-Jaguar-x86-Optimization

I thought this was really good, because it discussed CPU microarchitecture in an understandable way.

The first section was about the frontend of the chip, which is the part that fetches instructions. The Jaguar can fetch 2 instructions per cycle, which can actually be a bottleneck if you're doing a bunch of quick math on registers.

1/6

Taming the Jaguar: x86 Optimization at Insomniac Games

In this session the low-level optimizations in the AMD Jaguar CPU used in PS4 and XBOX ONE will be analyzed. Optimizing for the out of order Jaguar CPU is very different from previous console CPUs, and in this session a few key optimization...

‪Archipelago
#ProcGen