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ttrpg/tabletop afficionado; front-end; insatiable curiosity about everything

#ttrpg #frontend

pronouncehe/him
Pace is like a part of music in #ttrpg. Eventually you understand your players better, and accommodate it, individually or group wise - depending on their collaboration vibe.
Tables are probably the most weird element in typography and web.

Earthdawn feels like a nod to professions, expressed through magic. A whole lot of sociopathy is abstracted through horrors.

Game has disciplines, talents, and skills. Talents are described as personal attunement with world’s magic – they are more natural to you and allow for better performance.

People have passions – which are living embodiments. Latter even have questors – which are propagators and servitors. Passions as much as toxic as social oriented, and nature facilitating.

#earthdawn

I’m playing with a group of friends and thought about how different we are. How different our view of outcomes. At the same time I see how we accept each others actions, talk, express our wishes and do not claim from others to be something.

That’s not monologue, that’s not demand, that’s not rejecting (or denying) someone’s personality. Each one creates its own sense of comfort and accepts another’s. It’s a dialogue.

Thing that roleplaying brings is an interaction between players. Their social contracts, their attention to each other needs, self-probing in different areas of emotions, reconstruction of possibilities.

It’s a wonderful self-discovery tool, and way to know each other, people around.