Earthdawn feels like a nod to professions, expressed through magic. A whole lot of sociopathy is abstracted through horrors.
Game has disciplines, talents, and skills. Talents are described as personal attunement with world’s magic – they are more natural to you and allow for better performance.
People have passions – which are living embodiments. Latter even have questors – which are propagators and servitors. Passions as much as toxic as social oriented, and nature facilitating.