Website & blog | https://runevision.com |
YouTube | https://www.youtube.com/c/runevision |
Bluesky | https://bsky.app/profile/runevision.bsky.social |
Website & blog | https://runevision.com |
YouTube | https://www.youtube.com/c/runevision |
Bluesky | https://bsky.app/profile/runevision.bsky.social |
Here's a fly-by with the new trees. The fact that they cast/receive shadows even in the distance makes a huge difference compared to the old Unity billboard ones, which destroyed the sense of depth in the distance.
#ProcGen #GameDev
(Video of old trees here: https://mastodon.gamedev.place/@runevision/112186261304893345)
Notes on atmospheric perspective and distant mountains
https://blog.runevision.com/2025/06/notes-on-atmospheric-perspective-and.html
On my recent vacation in Japan, I had ample opportunities to study views with distant mountains. And something about the shades at different distances clicked for me that’s now obvious in retrospect.