izzy boiii ✈️ Swizzle.fun

@rh2@mastodon.gamedev.place
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╱╲╲╲╲╱╱╱╱╲╲╲╲╱╲╲╱╱╱╲╲╲╲╲╲╱╲╱╲╱╱╲╱╱╲╲╱╲╱╲╲╲╲╲╲╲╲╱╲╲╲╲╱╲╲╲╱╲╱╱╲╱╱╱╲╲╱╲╲╲╱╱╲╲╱╲╱╱╱╱╲╲╱╱╲╲╱╲╲╲╲╲╲╱╱╱╲╲╱╱╱╲╲╱╱╱╱╱╱╱╲╲╱╱╱╱╲╱╲╱╱╲╲╱╱╲╱╲╲╲╱╲╱╱╱╱╱╲╲╱╲╱╱╱╱╲╲╱╲╲╲╱╱╲╱╱╲╱╲╱╲╲╱╱╱╱╲╲╱╱╲╱╱╱╱╲╱╲╱╲╱╱╱╲╱╱╲╲╲╲╲╱╱╲╲╲╱╲╱╱╱╱╱╲╲╲╱╲╲╱╲╲╲╱╱╱╱╲╱╱╱╲╲╱╱╲╲╲╱╱╱╲╱╲╱╱╲╱╲╲╱╲╱╲╲╲╱╱╱╲╲╱╲╲╱╱╱╱╱╲╲╱╲╱╲╲╲╲╲╱╲╱╱╲╱╱╲╲╱╲╲╲╱╲╲╱╲╱╲╱╲╱╱╲╱╱╱╱╲╱╱╱╲╱╲╱╲╲╲╱╲╲╲╲╲╲╲╱╱╱╲╱╲╲╱╲╲╱╲╲╲╲╱╱╲╲╱╱╲╱╱╱╲╱╲╱╱╱╱╱╲╱╲╱╱╱╱╲╱╱╱╱╲╱╲╲╲╲╱╲╱╲╱╱╱╲╱╲
My favorite state is the flow 🌊 . My second favorite state is walking 👟 👟 .
small update today
blue trim and tiles (minimalistic)
1 click lightmap

for objects in scene
-so set comparisons
-type & name substrings

pack those uvs with heuristic search
override context to make it work

kaboom
very excited to free myself from clicking the button

#blender #pipeline

Baked 1/3 | This: 44.06s | Total: 44.06s |
Baked 2/3 | This: 2.02s | Total: 46.09s |
Baked 3/3 | This: 11.23s | Total: 57.32s |
BAKE IS DONE | Total time: 57.32 seconds | Average: 19.11s per object

This was followed by adjustments to include a list of functions assumed to be present on objects

Pictured here is a flow with a mixture of dialog and action nodes.

This scans the scene, if an object instance "elevator" the action node assumes it has an up() and down() method we can call from the dialog tree.

Something similar is done for doors and consoles.

today's experiment
building custom node types and a dialog editing window/context to
create branching npc conversations

the nodes are walked to generate a json file used by the engine

On Wednesday I had one download of my recently updated texture pack that has 200 seamless tiles

https://rh2.gumroad.com/l/ceramics

Happy Thursday!

• 200 total patterns
• 17 months 📆 of continuous improvement
• packed ORM for Unreal
• packed [RGB][A] rough/metal for Unity Standard Shader

#gamedev #textures #materials #shader #surface #substance #pbr #update

rh2.gumroad.com/l/ceramics

The entire texture library fits within 1MB, small enough to fit on a usb
Siteless1001-Form248 - 3D model by richardhale

A quick sketch exploration of form 248 from François Blanciak book “Siteless” by the MIT press. Model/ Concept/ Art/ Lights/ Textures by Richard Hale. - Siteless1001-Form248 - 3D model by richardhale

Sketchfab