blue trim and tiles (minimalistic)
My favorite state is the flow 🌊 . My second favorite state is walking 👟 👟 .
This was followed by adjustments to include a list of functions assumed to be present on objects
Pictured here is a flow with a mixture of dialog and action nodes.
This scans the scene, if an object instance "elevator" the action node assumes it has an up() and down() method we can call from the dialog tree.
Something similar is done for doors and consoles.
today's experiment
building custom node types and a dialog editing window/context to
create branching npc conversations
the nodes are walked to generate a json file used by the engine
On Wednesday I had one download of my recently updated texture pack that has 200 seamless tiles
Happy Thursday!
• 200 total patterns
• 17 months 📆 of continuous improvement
• packed ORM for Unreal
• packed [RGB][A] rough/metal for Unity Standard Shader
#gamedev #textures #materials #shader #surface #substance #pbr #update
rh2.gumroad.com/l/ceramics
A quick sketch exploration of form 248 from François Blanciak book “Siteless” by the MIT press. Model/ Concept/ Art/ Lights/ Textures by Richard Hale. - Siteless1001-Form248 - 3D model by richardhale