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I painted again. Almost shocking, I know. Inspired by my trip to the north of Sweden, beyond the polar circle, I tried to capture a special moment. After a week of enjoying auroras in the sky with no sun in sight, on the day of our return, sunshine peeked out of the mountains and it felt like a warm hug of a friend you haven't seen in a long time. The composition is a mix of real life and imagination, but the feeling is as authentic as it can be. Now back to working on the game.

I've only been posting my art on Mastodon, so it feels weird to share non-art stuff, which is silly since I chose gamedev.place as my server.

It's been 10 years working on the same game now. Pixel Art Academy is my life's work at this point as there's no end in sight. This makes me feel guilty at times for taking this long. But mostly I've processed it and I just feel grateful I get to do this for so long.

Anyway, I'm out of characters, so here's a video retrospective: https://www.youtube.com/watch?v=Zj9MlFrvM6w

I made an educational game in 10 years (with 5 more to come)

YouTube
I skipped last month's painting because it wasn't up to my standards. I'm not sure if I've done too many paintings with the Atari 2600 palette, or it was just the vibrant sunset on one of the islands in the Philippines, but I developed an urge to draw one with ZX Spectrum hardware limitations. Only primary + secondary colors, only 2 can appear in an 8x8 block. I missed doing this style. I should do more. It's in my avatar after all. Can't blatantly steal a computer's identity without a reason.
A quick one, clouds practice #4.
Clouds practice #3, this time from my own reference with colors mostly picked plein air at a different sunset with similar conditions (Atari 2600 palette, as always).
First artwork of 2025. I tried to retain the expressiveness of my pixel paintings but also clean it up and make the clusters at the edges reminiscent of impressionistic painting where there are abstract blobs of color that slowly get representational towards the center.

Diary of an artist who doesn't do art …

It's been getting harder lately. Marketing my commercial work for a month now, work that is—unlike personal art—supposed to bring results, it's hard not to stress over metrics and compare myself to others. Hard not to feel my work is not good enough, that it doesn't matter as much as the popular, award-nominated titles. It's been weighing on me and distorting my self image.

I forgot there, for a moment, to just be myself.

PICO-VIEW is back and bigger than ever!

The indie #gamedev webzine about #pico8 returns thanks to our supporters!
Let's take a look at what has happened so far in 2024!

Read it here: https://nerdyteachers.com/PICO-8/Pico-View/?issue=13

#pixelart cover by
@retronator

Pico-View 2024 Quarter 1

Read the 2024 Quarter 1 PICO-8 web-zine articles, interviews, reviews, and more, made by the PICO-8 fantasy console community.

@DavidBFox Hi David, I'm writing an introduction to the term jaggies in pixel art. Would this match with how you thought of them when working on Rescue on Fractalus!?

"Many things in your drawings will align with the grid. Pixels can perfectly match such shapes.

With diagonals and curves, what should be straight and smooth appears jagged—spiky and sharp. These stair-like deformations (unintended jagged edges) are called 'jaggies' and contribute to the blocky appearance of pixel art."

I've been drawing fan art all week, live streaming on my Steam page for Steam Next Fest. One more of those me moments where I only draw when it has anything to do with work. So I won't post them here, except yesterday's Maniac Mansion to make a dedication to @grumpygamer and @DavidBFox who live here (I mean on Mastodon, not in the mansion, although, who knows?).