@luvstiger 🤎💛: we can only speak fully to Outer Wilds but think it will apply broadly to the games you're talking about
With games like Outer Wilds you just really have to fall in love with the atmosphere / premise from almost the get-go otherwise you're going to burn out before the Narrative can really grip you.
Would also say that generally having a deep love for pure exploration in games is the secondary requirement. Like we play Minecraft as an exploration game instead of a building / creative game.
When we played Outer Wilds with daddy we both were immediately drawn in by the approach to space flight. Then our approach to the game in general was to pick a direction then focus on that area until it was clear we could not do anything else in that place with the information we have. Very methodical. B-lining it straight back to where we left off in the last cycle.
We also eventually grew to really appreciate the cyclical nature of the game. It gave natural breaks, times where you knew you didn't have enough time to do another thing in the loop so you just kinda looked around and thought about what you learned and how that fits into what you know.
As we learned more we got a deeper emotional connection to the characters and worlds even if they stayed the same. We wanted to find a way to save those things because they were beautiful. It was intrinsic
After trying to watch another friend of ours play Outer Wilds it was really clear that if you don't have the inherent love of the world you're not going to get it
Like when we started outer wilds, we immediately jumped off the cliff and died only for the cycle to reset and went "oohhhhhhhh". That was the clicking moment even before trying the flight mechanics.
Or like in disco elysium when you go down the stairs and Harry has an internal conversation about wanting to sing a sad song on the bar's stage and how that would be an absolutely fantastic idea. Another click of "oh yes yes yes"
And we think that's ultimately okay. Even if we had a very intimate, unique, and powerful experience with Outer Wilds — and wish everyone could — it's just not going to happen for everyone.
This became really clear when trying to play BotW / TotK. The world just didn't grab us, the click never came, and we didn't want to follow the happy path in an exploration game so we'd get past the first dungeon or two and think "well it's just going to be this over and over, meh"