Rob

@probably
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91 Following
53 Posts
He/him, Aussie educator
Increasingly infrequent genart enthusiast, microcontroller noodler, python charmer.
OpenProcessinghttps://openprocessing.org/user/269409/

Older sketch from when I started playing around with easing functions.

I keep meaning to come back to it and see what other directions it might go in, since I really liked how this version turned out.

#creativeCoding #p5js

So I was rendering container triangles just as a debugging exercise, but they actually highlight the weighted movement mechanic quite nicely :)

#creativeCoding #p5js

After a frustrating period of failing at basic trig whilst my kids chattered at me, here's a version of the triangular grid movement, but with dots!

When I made the line variant I conveniently ignored updating centre of rotation which looked rubbish with dots.

#creativeCoding #p5js

Added in some weighting for movement choices and to the easing of the animation based on the position in the canvas and connected objects to each grid node.

Quite like this output. Feels like a bunch of chaotic clocks.

https://openprocessing.org/sketch/1734469

#CreativeCoding #p5js

line sliders - pRobably - OpenProcessing

based off the same movement rules as the triangle slider sketch but using lines of opposite edge midpoints back to the origin instead.

Poking away here and there at this idea. A hexagonal grid that triangles rotate through with some squishiness.

Although I like the triangles, there are probably some other ways to (ab)use the structure and motion.

https://openprocessing.org/sketch/1732890

#CreativeCoding #p5js

triangle sliders - pRobably - OpenProcessing

Feels like it's been months since I've done anything creative.
Even sitting down to hash out the basics of triangles rotating in a grid feels like a huge win.