Added in some weighting for movement choices and to the easing of the animation based on the position in the canvas and connected objects to each grid node.

Quite like this output. Feels like a bunch of chaotic clocks.

https://openprocessing.org/sketch/1734469

#CreativeCoding #p5js

line sliders - pRobably - OpenProcessing

based off the same movement rules as the triangle slider sketch but using lines of opposite edge midpoints back to the origin instead.

@probably Oh wow, that is really fun when yiu defocus your eye while watching it and all movements happen in peripheral sight...

@dec_hl It's been a bit hard finding a nice balance in density of the grid and motion.

The triangle version looks better at low grid density, but I think the line version works better with the animation.

I'm just enjoying having some time to play with ideas again!

@probably having time and energy to follow along with an idea or a hobby is always nice!
@probably Wow! Is this for a project or just something for its own sake?
@hjk321 Mostly for its own sake. I switched jobs earlier this year which really shook up my creative time, and just trying to find a good space to regularly make things for myself.