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120 Posts

sometimes I like to make software / au gamedev / occasionally an sre / nobot / pronoun.is/she

@coaguco keen!
@coaguco agreed, it was agreeable back before greenlights end days when getting on steam was basically guaranteed sales, but what you get for the cut taken (forums, workshop, etc) I'm not sure is justifying such a large slice anymore
@jacqueline pls do, I'm sitting here watching your updates like 🫨🫨🫨🫨🫨
More map work underway; this time featuring a refactor to let me add screens to my map! volume triggers are fun
likewise for 3d, I made a 2d game recently in Godot and it's very clear where the strength lies
honestly while I've learnt tons doing netcode and all this other stuff with Godot I don't think I'll do a multiplayer game in it for a long time
@coaguco Glad to help :)
Truly understand why everyone says to finish lots of games because god damn the last 20% is a LOT

why did I choose my first proper game to be:

1) 3d fps
2) multiplayer
3) using js, cpp and gdscript

I didn't realise I picked Hardmode 😓

Gonna be diving back into my C++ for this game since I've just cleaned up the JavaScript for it; make it cleaner, get some wiki docs on the repo written, and clear out some of my ticket list, so I can stop thinking about code and get back to making content 😓