More map work underway; this time featuring a refactor to let me add screens to my map! volume triggers are fun
likewise for 3d, I made a 2d game recently in Godot and it's very clear where the strength lies
honestly while I've learnt tons doing netcode and all this other stuff with Godot I don't think I'll do a multiplayer game in it for a long time
Truly understand why everyone says to finish lots of games because god damn the last 20% is a LOT
why did I choose my first proper game to be:
1) 3d fps
2) multiplayer
3) using js, cpp and gdscript
I didn't realise I picked Hardmode 😓
Gonna be diving back into my C++ for this game since I've just cleaned up the JavaScript for it; make it cleaner, get some wiki docs on the repo written, and clear out some of my ticket list, so I can stop thinking about code and get back to making content 😓
Qodot makes making maps and iterating /way/ easier; honestly such a massive difference than the old way I used to do maps, it's let me iterate way more
Spent a couple hours trying to add SoundCloud support but the HTML Rendering library I use has a bug specifically with whatever SoundCloud widget does.. P a i n
Been drawing out ideas for a game jam I'm gonna take part in in January, using only lua. Been a wild two days of back and forwards with the people I'm entering with, lots of cool ideas :)
Spent a good deal of time cleaning up the network code for interactable entities yesterday; good news is the packet size is manageable even without doing like a Huffman encoding on the strings (praise zstd), gonna run tests with my dinky old laptop and if it works™️ it's time for Qodot