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One that makes it real, but if realism gets in the way then it isn’t afraid to discard that inconvenience in the service of the story.
I took it to mean that there was a stretch of 17 years when everything was fine but then one day, disaster struck.

I don’t think I see it after a quick skim of the thread but surely Kenshi should be on any list such as this.

Completely bewildering and actually quite hard to describe. If you want uniqueness then I’d say it’s hard to beat. I personally have only started playing recently and the learning curve is a cliff face but it’s compelling and having heard the way others describe it, it sounds to me like it’s worth persevering with.

Steam:Kenshi

直線的なストーリーよりも、オープンワールドにおける自由探索がメインテーマの部隊ベースRPG。商人、盗賊、反乱分子、軍のリーダー、冒険家、農民、奴隷、果ては人食い人種の餌と成り下がるのかはあなた次第。

I love it so much; it’s wilfully tortuous and obtuse yet it’s those very qualities that make it what it is.

I was actually responding to a specific strand of your argument; anyway:

A park ranger , use a car for her/his duties and go back home to her/his personal business with public transport.

All those park rangers who commute out of the the nearest big city every day?

I’m no longer convinced that you’re arguing in good faith but even if you are I think we’re done here. Especially if you are in fact.

Ok, for one example, what would a park ranger do? (Not just USA rangers, this is a global job role.)
What about people who live in such areas because there are jobs there that need doing?
Jesus, Jesus. Aren’t you supposed to be turning the other cheek or something?
Beams, Jesus? Your day job is showing…
Beans and toast? 🤨