I'm looking for games with unique or experimental game design

https://programming.dev/post/1110742

I'm looking for games with unique or experimental game design - programming.dev

Hello! One of the things I really enjoy is unique, interesting or out-of-the box game design. It doesn’t have to be AAA game, it doesn’t have to be a perfect game, it can be pretty rough - but if it has a mechanic or design element that is somehow unique or original, I’m instantly in love with the game. The problem is that such games do not usually get a lot of exposure, since it is after all a niche. And that is really a shame - in the past few years the most fun had with video-games was playing such smaller and shorter indie games with something unique or pretty clever, where I can obsess over the design and more importantly - get inspired. That leads me to my question - are there any communites or blogs or content curators that are about this kind of smaller, maybe unpolished, but original games? Or what games would you recommend that would fit into this description? I don’t mind if it’s a 5 minute experience. It’s ok if it’s more interactive art than a game. To better illustrate what I’m looking for, I’d compare it to modern art - the kind where you get a single colored square on a canvas. I never got it, and it always felt just weird - until I had to start doing flyer design and started researching and reading about composition, space and all that stuff. And now I see there’s so much going on even on a picture with a single line, that it’s really interesting to think about why the square is where it is, and what kind of composition rules was he working with. And I think it’s the same for game design - sometimes you see a clever mechanic or design on otherwise really ugly and unpolished game, and it still gets you inspired and thinking. I understand that my question is a little bit vague, so I’ll give you a list of some games I consider unique, some of them are well known, some of them not-so-much: * Immortality [https://store.steampowered.com/app/1350200/IMMORTALITY] - you probably know about this one, but a game where the plot twist is discovering a hidden game mechanic, you could’ve done all the time? And the fact that you watch three movies at once in random scene order is also a really good experience. * Against the Storm [https://store.steampowered.com/app/1336490/Against_the_Storm/] - I really like how they solved the issue with management sims - that they tend to get boring once you set everything up, by making it a roguelike. * Different Strokes [https://swsteffes.itch.io/different-strokes] - an online persistent collaborative museum of art, where you can either leave a new painting, or edit someone’s else. Each painting can be edited only once, so there are always two authors of a single piece. * Sayonara Wild Hearts [https://store.steampowered.com/app/1122720/Sayonara_Wild_Hearts] - I really like the idea of making what’s basically an interactive music album. While the game design isn’t anyting that interresting, the focus on music is cool - there should be more music albums with video-games instead of video-clips. * Project Forlorn [https://synthcoder.itch.io/project-forlorn] - Again, not really a game - this time I think there’s no actuall gameplay, but it’s the best interactive music album presentation I’ve ever seen. And again - I like the idea of exploring music and games together. * Playdate [https://play.date/] - Not exactly a single game, but rather a console - but the idea behind giving you a game per day (which is I think how it started, they may all be available now looking at it) sounds amazing - which I’d also consider a game design (or rather, experience design?). * Baba is You - Another probably well known game, but the puzzle mechanic is just mindblowing. * Before Your eyes - In this game, the main mechanic is that you go through the memories of someone who has just passed away, but the time advances every time you blink - physically blink, because the game can use your camera. That is such a clever idea, that it definitely fits onto this list. So, does anyone has some recommendations about where to look for more experimental games? A curated list, blog would be awesome - since clicking through pages of games on itch.io [https://itch.io] is pretty hit and miss. Also, feel free to share some of your favourite unique design or experimental experiences and games!

I’ve on my way to work but I’m commenting so I can come back and give you a list and see what everyone else suggests.

There’s a game called Journey which is… mystically beautiful? It’s mystical because it’s basically just a walking sim with a few puzzles to solve in between, but yet it really draws out the emotions. I’ve played many games like this but nothing trumps Journey yet.

It’s mostly single player but if you play it online, once in a while you’ll come across a fellow traveler from another instance whom you can share the journey with for a while, or not.

Journey was one of the first games that made me fall in love with unique game design.

spoiler about a game mechanic that makes it so good

The way how they sneaked in non-consentual multiplayer (which I actually didn’t even realize is a MP until I’ve read about it somwhere, I though it’s an AI) is amazing and made the experience so much better. It was a really emotional experience thanks to that, and the fact that I will never have a chance to meet the other player who made my experience so interesting only adds to it weight. I still think about it sometimes.

You’ve come to the right place, I also fancy artsy games and unique experiences.

  • Return of the Obra Dinn is a great mystery game about figuring out who died and why. You use your watch to go back in time and explore the moment of death of everyone, trying to piece together what happened.

  • Viewfinder is a new puzzle game where you take pictures of your surrounding and place them in front of you, turning them back into 3D-space

  • Antichamber might be my favorite abstract puzzle game ever. It’s hard to explain and can be a little obtuse (you get lost easily), but basically you explore a lot of world-shifting environments and try to figure out what is needed. Eventually you get a gun that manipulates cubes and stuff. Really, just play it.

  • Manifold Garden is a close second after Antichamber. You explore infinitely repeating worlds and shift gravity to solve puzzles. It’s not a hard game and you can finish it in a few hours, but it’s a great experience.

  • Journey is probably a game you’ve come across before. I loved this game to death when I first played it on PS3, I’d recommend giving it a shot. It’s also quite short, only about 3 hours long.

  • Hypnospace Outlaw is a game where you play on a fake late 90’s operating system acting as a web moderator. I can’t understate how cool this game is, and the seemingly innocent story gets more interesting as you play along.

There’s probably more out there, but these are on the top of my head.

Return of the Obra Dinn on Steam

Lost at sea 1803 ~ The good ship Obra Dinn.

Thank you, there are some games I haven’t heard about. Hypnospace Outlaw and Antichamber sounds cool, the rest I’ve already heard about or have on my backlog, but thanks for reminding me that I should finally play them.

I’ve played Return of the Obra Dinn, it’s exactly along the lines of what I’m looking for. Have you heard about The Case of the Golden Idol? It’s similar to Return of the Obra Dinn, in it being a detective game that nails the design and solves issues of that genre in a clever way. I’ve found it in a game awards I’ve recently stumbled upon - the Independent Games Festival, which looks like one of the few game awards that are worth following (the only other one I know about are the BAFTA awards).

Because in general, I’d say that most game awards are a joke. I mean, look at the “Most innovative gameplay” from the last few years of Steam Awards, and compare them to BAFTA or IGF. I may have a different outlook skewed by my interest in game design, but I just can’t get over Stray winning so many game design awards, especially in a year where games such as Immortality came out. I mean, there’s literally not a single unique mechanic in Stray. It’s a platformer where you don’t even have to jump manually -.-

The Case of the Golden Idol - Official Release Date Trailer

YouTube

Have you heard about The Case of the Golden Idol?

I’ve seen it before but I haven’t played it. I might give it a shot.

most game awards are a joke

Steam game awards are a popularity contest, so don’t worry about it. It’s community-voted, not by critics, which means everyone just voted the game they knew.

I do realize that it’s a popularity contest, but I still find it kind of saddening. But it’s not an issue of only Steam Awards - IIRC, even awards that do have a panel of judges usually have the same problem - such as Game Awards. But you are right that it’s just made for a different audience, and you get the same issue with movies or books - experimental game design simply isn’t mainstream, and it’s not a target audience of such award shows. Which is OK.
I second Antichamber, cool mechanics and ambient and on the shortish side. I had it gifted by a friend that knows I like the kind of games you’re looking for.
Great list, I can second Obra Dinn and Antichamber, so I’ll have to try out the rest
Don’t know how well known it is, but Who’s Lila is a point and click adventure game when you progress by controlling the character’s facial expressions

The Unfinished Swam came instantly to my mind.

Some others that might intrest you but I’m not sure really qualify with the description: Roto force - Quirky take on a bullet hell game Yukos Island express - Metroidvania pinball The Witness - Well known puzzle game that has you looking for 2D shapes in 3D areas, and other things Quantum Break - Mixing TV between chapters, didn’t live up to it’s potential in my opinion

The Witness is one of those games I more enjoy reading about than playing. I really love the theory that the game was designed with the goal of just abusing the popularity of the devleoper, and trying to make a game as annoying and time-wasting to play as possible, just to see if the audience would still accept and praise it, because it’s from someone who’s a popular and known game designer. Which is what has happened - the game was really well received. And it’s also true that some mechanics aren’t making any sense and are in direct contrast with the main description of the game on Steam:

The Witness is a single-player game in an open world with dozens of locations to explore and over 500 puzzles. This game respects you as an intelligent player and it treats your time as precious. There’s no filler; each of those puzzles brings its own new idea into the mix. So, this is a game full of ideas.

This is blatantly false. There are puzzles that requires you to wait for an hour. Slow moving lifts and contraptions. The whole first part of the game is just the same mobile-game style puzzles, with minor twists in between. And that’s why I love the game from the game design perspective - because if it’s true that it was indeed made to mess with players, it was a success and I really respect that the developer did that.

Also, it has inspired someone to make The Looker, and parody games are my most favorite genre.

Steamで80% OFF:The Witness

目が覚めてみると、あなたはたった独りで謎に満ちた奇妙な島にいます。驚きと挑戦が待ちうける島に。

I had no idea The Witness was made by an acclaimed developer; I played it because I saw a Youtube video titled “The Witness—A Great Game You Shouldn’t Play” from a Youtuber I liked, and decided that despite his warning I needed to play the game before watching the video. Since I never ended up finishing it, I also never got around to watching the video, lol.

I really liked it because “solve these puzzles without being told what the rules are or what counts as part of a puzzle” is like my favorite genre of puzzle game.

The developer is Jonathan Blow. You might want to give Braid a look - it’s still a pretty devious puzzle game, but it’s not as free-form as The Witness.
Jonathan Blow - Wikipedia

I needed to play the game before watching the video

I recommend watching the video anyway - the theory about the game being made just to mess with players is actually from that video. Also - even if you didn’t manage to finish The Witness, I highly recommend playing The Looker. It’s free, it’s short (i think you can finish it in an hour or so), it has the best ending and if you’ve played The Witness, you will definitely appreciate the game. It has one of the best endings I’ve ever saw in a video game.

The Looker on Steam

You wake up, alone, on a strangely familiar island full of puzzles that will frustrate and annoy you.

I never knew that the creator meant to torture the players of this game. It completely makes sense in retrospect. I absolutely hated this game and couldn’t finish it. It consistently gave me virtual vomit/migraines to the point that I rage quit and uninstalled it. Now I feel a little better knowing the game was a troll.
It’s a leading theory, but I don’t think it was ever officially confirmed.

I honestly wasn’t super found off the witness either. Not a big puzzle game fan but I was recommended to play it and I stuck with it long enough to get the achievements. The Looker however made the witness 100% worth playing for me. Absolutely hilarious.

I just want to bat for The Unfinished Swan again. It was pretty popular when it released on PS, but the first mechanic instantly pulled me into the game. The screen and scenery is all completely white, no shading, no nothing. You can’t see where the floor ends and a wall begins. You throw what looks like black ink around to be able to navigate the environment. I don’t find the rest off the game as interesting but I was super invested after the opening

I surprisingly loved Yokos Island adventure. At first I was like what is this game, but it sucks you in.

Great weird game!

I dont know if it still can be found, but Achron is a Time travel strategy game. Think command and conquer where you can send orders and troops in the past. One the change is done, the effects will travel in the time line as a wave. Fixing the paradoxes Letting you send troops back 5 minutes giving time clones for the attack.

youtu.be/rGmMenc1jCY

Achron Tutorial - Time Travel

YouTube
Time travel games immediately make me think of Bastion.
SUPERHOT - a shooter in which time only moves when you move. It kind of plays like a puzzle game and is quite fun
SUPERHOT is so much fun in VR! Definitely one of the best VR games I’ve played.

Came here for this comment.

Superhot is an absolute incredible videogame and I’m kind of stunned we’ve not seen more in that style.

Superliminal is a fun puzzle game that plays with perspective to find out-of-the-box solutions.
Ooh, thanks for mentioning that. Someone was recommending the Viewfinder, and I thought that I’ve already played it - but I actually mistook it for Superliminal!
Virtamate fits your description

Toribash is a unique take on fighting games, where you control the character in freeze-frames by adjusting actions on the character’s joints (relax, hold, flex, extend), then executing those actions. You can make singleplayer sequences or fight other players one on one - you get X amount of seconds per move simultaneously with your opponent, then the movement is resolved and you have another action round.

Omega Strikers - I’m not sure if this fits the bill entirely, but I think it is relatively unique in what it does and I have been playing the heck out of it since release, so I’ll plug it. It is a mesh of MOBA and table hockey, the game plays in 3v3 - 2 forwards and a goalie each team. Controls relatively standart for MOBA, the goal is to get the core (puck) into the enemy goal. You can also knock opponents off the sides or damage them making it easier to knock them off.

Toribash is so good. I used to be in a Skype group where I’d play with people there like 10 years ago. Good times. Shame the game never went mainstream, but you can still grab a friend and have a ton of fun. There’s a ton of game modes and even mod support, I’d recommend playing Aikido if it’s your first time playing.
Hell yea, I remember watching toribash parkour videos and in general the sick sequences people posted. Also skin designing trading, I think the skin stuff was way ahead of its time.
There is also this new game in the same vein as Toribash:
Your only move is HUSTLE
Save 30% on Your Only Move Is HUSTLE on Steam

Master your technique, execute flashy combos, and outsmart opponents across the world, frame-by-frame. Slow down the clock to fine-tune your fighting style in this innovative, turn-based combat simulator. Pulverize your friends and choreograph spectacular fight scenes. No training mode required.

Well, thanks for that, I bought it yesterday and am having a blast. Worth mentioning that there is a free (albeit old) version of the game too.

A fairly unique game that I've played and have never experienced anything like it since, is Doki Doki Literature Club. It's very easily spoiled, but one must be forewarned it is psychological horror and it's warning at the beginning of the game is on point. It's radically different than anything else here, but there's also nothing like it that I can think of to compare it to. Sure, it's basic gameplay is "visual novel" but it goes way beyond that. Again, it's absolutely a psychological horror and it does touch on extremely sensitive topics. So avoid if that sounds problematic, but as a standalone work, it honestly creates a category all its own and I'll likely never play a game that recreates anything close to it.

And totally different but a lot closer to other suggestions is the game Bastion. Very interesting time-manipulation puzzle solving with a intriguing plot story that doesn't steal the focus but is still good enough to add value to the game.

I’ve played Doki Doki Literature Club, and I really love how did they approach the horror genre. IIRC Undertale is doing something similar at it’s ending, but you are right that from the top of my head I don’t remember many games experimenting in this direction.
There’s also Pony Island that has similar fourth wall breaking mechanics. I think the developer Daniel Mullins has made a couple other games in a similar vein, though I haven’t played any of them. Stanley Parable comes to mind too, though that’s a little different.

YOU and ME and HER does something similar, but it’s way longer. The story takes a bit to get started, but it’s one of my favourite games of all time. You should check it out.

It’s also on Steam, but for that version you need to install the Director’s Cut patchto get the intended experience.

YOU and ME and HER: A Love Story

Shinichi wants nothing more than to lead a quiet life. Though he was once close friends with Miyuki, the most popular girl in school, his desire for normalcy now keeps them from being anything more than classmates. Miyuki or Aoi-when the time comes, which will Shinichi choose?

Hmm, I feel like I’ve already played YOU and ME and HER, but I’m not really sure. Gonna check it out, but the names and characters feel familiar.
Miegakure is probably something you’d be interested in. miegakure.com
Miegakure

Miegakure is a platform game where you navigate the fourth dimension to perform miraculous feats and solve puzzles.

Miegakure

Give Up the Ghost - https://gate.itch.io/ghost

I've always wanted to back and beat this puzzle game, because it's quietly excellent.
There's some proper rot13 hints in the comments by the creator.

If you want a somewhat curated list of wild games I can recommend Warp Door - https://warpdoor.com/

Give Up the Ghost: a puzzle checklist by gate

50 transdimensional puzzles, no filler!

itch.io

So I would also recommend Antichamber, Manifold Garden, and Unfinished Swan. I would also add the following:

What Remains of Edith Finch - while technically a walking simulator it really does provoke a child like sense of exploration while providing a very adult storyline.

Thomas was Alone - this is a platformer at heart but the minimalist design, innovative mechanics, and great storytelling make this game a must play.

The Spectrum Retreat - this is technically a Portal clone but the puzzle mechanic is based on color and manipulation of environment. The story is bleak but compelling. And as the story progresses your view of the hotel changes adding to the tension.

The Bridge - not going to lie this puzzle game gets brutal but the mechanics are like nothing I’ve ever played before or since. You navigate through Escher-like environments. If you can get it cheap and don’t mind using a help guide I’d say go for it.

Honorable mention/good time wasters:

Hexalogic - number puzzler and great zen experience. I’ve not found another game like it and I wanted more when I finished it.

Inbento - a cute puzzle slider game where the board is a bento box. The game introduces more mechanics as it progresses and it gets hard.

You might like klocki, a puzzle game which isn’t hard but it feels good to play. I got it as part of a bundle and enjoyed my brief time with it.

Inscryption, there’s a reason it’s such a highly rated game on steam.

store.steampowered.com/app/1092790/Inscryption/

Inscryption is an inky black card-based odyssey that blends the deckbuilding roguelike, escape-room style puzzles, and psychological horror into a blood-laced smoothie. Darker still are the secrets inscrybed upon the cards…

Steamで60% OFF:Inscryption

『Inscryption』はデッキ構築型ローグライトと脱出ゲームスタイルのパズル、さらにサイコロジカルホラーを血で混ぜ合わせた暗い旅へあなたを招待する。しかし、カードたちにはそれよりも遥かに暗い秘密が刻まれている…。

Also THE HEX, the previous game from the same Dev. SOOOO GOOD. Don’t let the graphics turn you off, they make sense just a half hour into the game. It’s brilliant.
might not be what you are looking for but i strongly recommend project zomboid for the best unique costumizable survival game
Planescape: Torment
The story of an amnesiac immortal piecing things back together.
The immortality isn’t invincibility, you still die, but wake up after a while.
Die enough times and you lose all memories, maybe with a different personality altogether, that’s where the game starts: a cold slab in the morgue and the start of this new incarnation you now control.
It’s not only a respawn mechanic though, the mechanic is used in a few puzzles and social encounters, it’s also integral to the storyline.
One of the greatest experiences for sure. It’s more like a book or a visual novel, though, rather than a game, I would say.
Endure. In enduuring, grow strong.

If you want weird go Eastern European

Cryostasis: Sleep of Reason - stuck on a nuclear ice breaker where you have to play back frozen members of the ships cause of death and save them. In addition to this the core health mechanic is the most unique I have found in a game where health is decided by how warm you are so you can recover off steam pipes and can as lose health in colder regions of the ship

The void - I don’t know too much about it since I never managed to complete it but this is really odd. It’s like Okami but I’m sort of this hellish weird world. You have to draw shapes to do things like attack enemies. Plus again another health system where you lose health as you stay on the menu screen very weird.

There are a lot more and all tend to be fairly bleak but cyrostasis I 100% recommend the story is just as good as it plays out through those death scenes

Since nobody mentioned it before, Stanley parable.

If I had to describe it with one sentence: you’re not playing the game, it plays you. I played a lot of games but this one stuck in my head. It awards for thinking outside the box.

Any other title like antichamber were already mentioned ^^

and if you want to play a completely different game from the stanley parable in every way by the same developer, the beginner’s guide is a short story game I would consider a work of art. It definitely is unusual as far as games go and it makes you feel things. It is best played completely blind on information.

TUNIC youtu.be/Q5XpgTO7YN0

On the surface it’s a Link To The Past inspired Zelda clone, with hints of Dark Souls, cutesy graphics, and a KILLER soundtrack. And while that might sound appealing, it’s really just the surface. This game does something so unique that I can’t imagine how it could be done again in any other game.

TUNIC Launch Trailer

YouTube

Undertale? I came at it being basically familiar with RPGs and having only a faint idea of what it was like. It was awesome. It has a few things that get "rosebudded" a bit these days, being an old game with a bunch of meme potential. It's an indie, very Japanese-inspired RPG with "bullet hell" fighting mechanics and an astonishing soundtrack. I basically can't praise it enough, BUT if you're going to play it and have managed to not get it spoiled so far, do yourself a favor and don't read up on it first.

Factorio? I fell in love with it practically because of the nice, flashy power graphs. It's a factory sim with "tower defense" aspects but you can play peaceful mode if you (like me) are not into that or don't like its combat mechanics.

TIS-100, Shenzhen IO, SpaceChem, Opus Magnum or Zachtronic games in general, if the last one was somehow not geeky enough. A lot of the zachtronic-style games have more or less the same general idea and they also focus on some nostalgia/zeitgeist type things. TIS-100 and Shenzhen IO are coding games on an imaginary computer, you basically write a minimal form of "assembly". SpaceChem and Opus Magnum have the same basic problem solving thing but are less overtly "code-y".

This ended up a bit longer than I intended, whoops. Most of your examples are more conceptually unique than most of these, but I figured it couldn’t hurt to mention them since they all do something ‘different’ you might find interesting. I’ve really enjoyed all these games myself.

  • Perspective - Absolutely mind-blowing, this is the one that I think fits your question best. There’s both walking around in a 3d environment and 2d platforming, but the platforming is based on your perspective. It’s hard to describe, but it’s free (college project), so go check it out!
  • Cortex Command - I wouldn’t exactly call it experimental, but it’s certainly unique. The selling point is the fully destructible particle-based 2d environment. It may be 20 year old abandonware, but there’s a reason it still has an active fanbase working to improve it (check out the Cortex Command Community Project).
  • Antichamber - Reality-bending first person puzzler. It can be frustrating at times but it has some seriously mind-boggling challenges.
  • Little Inferno - You burn things. It’s amazing.
  • Reassembly - Hard to describe, kinda like 2d space legos with some strategy elements? You build spaceship things and slowly amass your army, gathering resources and commanding your fleet. It’s a bit sandboxy for my taste but I’ve never played another game with this unique mix of strategy and building. It’s a lot of fun seeing the ships you create flying around independently, gathering resources, fighting enemies and even making more ships themselves.
  • Melody’s Escape, Beat Hazard (1/2/3), Symphony - I’m a big fan of games that use music for generating levels, and these are my favorites. It’s a small ‘genre’ but it’s fascinating to me to see how different developers approach it. Melody’s Escape is a rhythm game which is pretty unique among this ‘genre’, Beat Hazard has spectacular visuals and adds in progression (with varying degrees of success), and Symphony is pretty similar to Beat Hazard in basic conception but executes things differently at every level.
  • Sanctum 2 - Combination tower defense + FPS. The unique thing about this is less the idea and more how well it’s executed. A ton of fun with friends.
  • Yoku’s Island Express - Pinball metroidvania-lite. What can I say, they make it work.
  • The Beginner’s Guide - A linear story / adventure game sort of thing. The setup is essentially about exploring different short games made by someone who committed suicide. It’s slow and sad, but has a unique concept that it executes well. It has a couple of twists that really make the game.
  • Shelter 1 & 2, Meadow - Shelter 1 is a linear adventure game where you play as a badger mother caring for her pups. Shelter 2 is a nonlinear survival game where you play as a lynx mother caring for her… kits? Then Meadow is a sandbox social MMO in the same universe, with little goal aside from just interacting with other players; but there’s no text chat, only a limited set of emotes and some actions you can do. This is a great little family of games, each being an entirely distinct and unforgettable experience.
  • The Messenger - Starts out as a linear 8-bit-styled action platformer that (spoilers) turns into a 16-bit-styled metroidvania. Conceptually that’s all that really makes it unique but it’s done well, lots of fun.

Recently I’ve been exploring flash games again. I played them a lot as a kid, but in revisiting them I’m blown away at how unique and interesting so many of them are. Here are a few of the more unique ones you might enjoy, you’ll have to use something like Flashpoint to play them:

  • This Is The Only Level - There’s one level, but the mechanics change each time you complete it. Super fun.
  • Demons Took My Daughter - A combination 2d platformer and tower defense (complete with mazing). It’s worth checking out all of the developer Nerdook’s games, he has a habit of mixing genres in completely new ways.
  • This is not a minimalist game - A short adventure game, nothing groundbreaking but has some interesting ideas.
  • The Day - This is a weird one, kind of hard to describe without spoiling it but it’s like <20 minutes to beat, mostly just a walking simulator sort of thing. The game’s dev, Gregory Weir, has a lot of experimental games, if you like this one you’ll probably like more.
  • Sugar, Sugar - A really unique puzzle game, its basic idea is simple but it makes the most of it. Another dev to check out more from.
Flashpoint Archive

A community effort to preserve games and animations from the web.

Melody’s Escape, Beat Hazard (1/2/3), Symphony

Rythm/music-based games are my favourite! If you haven’t already, I recommend giving Sayonara Wild Hearts a try - while it doesn’t use your own music, it’s still more of an interactive music album than a video game. From your list I haven’t played Melody’s Escape, so I will check it out. Also games like Metal: Hellsinger or BPM: Bullets Per Minute.

I still didn’t have time to check Soundfall, but it also sounds like a game that can be fun. It doesn’t look like it can use your own music, but I think that’s not that much of a problem - I preffer hand-crafted experiences as far as rythm games go.

Steamで90% OFF:Soundfall

ルーターシューターアクションとリズムゲームを融合させたダンジョンクローラー、『サウンドフォール』。ソロプレイ、または最大4人の協力プレイ(ローカル、オンライン)で冒険に繰り出せ!リズムに乗ってパワーアップだ!

I loved anti chamber until I finished it. The last minutes kinda killed it for me, I was going to do a complete playthrough, then it was like, “why’d they do that?”
I never actually finished it! That’s too bad. If it’s not a great ending anyway, could you spoil it for me?

I last played it probably a decade ago, my memory is a bit foggy, but at some point after you get the last color for the gun thing you have some sort of smoke creature begins making itself known. From what I recall; the puzzle/labyrinth facility the game has been set in up to that point gets destroyed, and it turns into a timed platforming race to get to some sort of exit above the facility.

No more puzzles, no more mind gimmicks, just run and jump up the end. I remember it felt like the designer suddenly decided his puzzle game should have a message, and ditched the puzzles. It killed any desire that I had to 100% the game, which I really felt like I would try to do the first time the timer hit 0:00:00

Outer Wilds.

but a game where the plot twist is discovering a hidden game mechanic, you could’ve done all the time

Turn this up to 11.

Outer Wilds is definitely in my top 3 games of all time. I’m currently waiting for a few years to forget as much of the game as I can, so I can replay it with the DLC and in VR.
I played it before the DLC and only recently got around to it. You don’t need to forget the game to play the DLC. It’s pretty much totally seperate and they managed to create the same feeling of discovery again. I’m not saying more than that though.