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Adding backface and microtriangle culling cut the frame time from 17ms to 7ms. Scene has 900 stanford bunnies each with 69 thousand triangles for a total of 62 million triangles reduced to 6 million.
#graphicsprogramming #vulkan #meshshaders #stanfordbunny #GraphicsProgramming

44 million triangles drawn in ~17ms. Wow GPUs are fast. Does anyone have any good resources on meshlet optimisations to speed it up?

#GraphicsProgramming

Visibility buffer + mesh shaders pretty much complete.
#vulkan #graphicsprogramming #sponza #GraphicsProgramming