Olof Næssén

77 Followers
28 Following
116 Posts
Programmer. C/C++, 6502, 65C816, 68k, NES, SNES, AMIGA. Fun stuff @ darkbits.org. Work stuff @ Sharkmob. Ex. Ubisoft.
Websitehttp://darkbits.org
Twitterhttps://twitter.com/olofnae
Bloghttps://olofn.github.io/

Our #nes game Data Man is now available to purchase on physical cartridge from Broke Studio!

40KB of arcade action written in 6502 assembler!

https://www.brokestudio.fr/product/data-man-nes/

Data Man NES edition

Data Man is a game created by Darkbits (Olof Naessen, Per Larsson, Ted Steen). Buy the official physical edition. Complete in Box. Cartridge with box, instruction manual and ROM.

Broke Studio

One thing we are very proud of with our #nes game Data Man is that we can have a lot of entities on screen without any slow downs. The game runs extremely well for the hardware.

We are also very close to being content complete now!

#screenshotsaturday #nesdev #gamedev

Good news regarding our #nes game Data Man. We are more or less feature complete with all planned features! This means a release in the future is now very likely.

What is left to do now is design all levels, do a lot of testing and polish as much as possible!

#nesdev

Got Drakborgen today, a reissue of an old board game that was very popular when I was a kid. Will play it with my family tonight and we are all really looking forward to it!

New boss in the making.
@finalman did a great job implementing the new projectiles!

#nes #nesdev #screenshotsaturday

I now have a way to fit a monitor on my desk!
Went to Tivoli in Copenhagen today. I used to visit it a lot as a kid and my favourite place was the arcades, but they removed most video game arcades sometime after 2000. I was happy to see today they had brought some back!

New boss encounter implemented. It's always a challenge to reuse as much as possible but still make it feel fresh.

As we use nrom (32kb program rom) it's really tight on space. I'm looking forward to when we have the whole game in place from start to finish as it will give us a better picture on where we can afford to add polish and unique features.

#nes #nesdev

Been working on different palettes for our levels. It's always hard as the NES palette is so limited and honestly quite bad. In order to get something that reads good you also have to test on real hardware.

#nes #nesdev

Played Worms today with one of my kids. It's funny, he says the monitor makes a high pitch sound, but as I'm old I cannot hear it. I guess it's the 15kHz noise from the flyback transformer. I have faint memories of high pitch sounds from CRTs as a kid, but never when gaming. I suppose I was too focused on the game itself.