@nihal_rahman

37 Followers
35 Following
42 Posts

Random Color and Lighting Dude

Australia/Bangladesh ๐Ÿ‡ฆ๐Ÿ‡บ๐Ÿ‡ง๐Ÿ‡ฉ

Protesting patrol/emergency vehicles in Melbourne, Australia

Did not take pictures of the protesting officers for reasons.

Using Saulala for PC by @petrikas

Trying out different sauces and styles

Check it out:
https://github.com/StudioPetrikas/Saulala

GitHub - StudioPetrikas/Saulala: Issue tracker for Saulala

Issue tracker for Saulala. Contribute to StudioPetrikas/Saulala development by creating an account on GitHub.

GitHub
Graphics Programming weekly - Issue 337 - April 28th, 2024 https://www.jendrikillner.com/post/graphics-programming-weekly-issue-337/
Graphics Programming weekly - Issue 337 - April 28th, 2024 | Jendrik Illner - 3D Programmer

3D Programmer

Graphics Programming weekly - Issue 338 - May 5th, 2024 https://www.jendrikillner.com/post/graphics-programming-weekly-issue-338/
Graphics Programming weekly - Issue 338 - May 5th, 2024 | Jendrik Illner - 3D Programmer

3D Programmer

For computer graphics academics and researchers, I threw this list of folks together. Apologies if I've forgotten anyone or included anyone who prefers to be forgotten! Let me know if there are any errors or corrections. Hoping this will help folks migrating from the birdsite. ๐Ÿ™‚
https://christopherbatty.github.io/Mastodon-Graphics-Academics/
Graphics Academics on Mastodon

A list of Graphics Academics on Mastodon

https://github.com/bean-mhm/flim

Some Color stuff you dont get to see often. Check it out!

GitHub - bean-mhm/flim: ๐ŸŽž๏ธ flim - Filmic Color Transform

๐ŸŽž๏ธ flim - Filmic Color Transform. Contribute to bean-mhm/flim development by creating an account on GitHub.

GitHub

With AgX being adopted as the default view transform in Blender 4.0, a friendly reminder that it can be used in games too! There are a few shadertoys out there including mine, but the best is the one Benjamin Wrensch was kind enough to write. A nice tidy post + implementation + shadertoy.

https://mastodon.missing-deadlines.com/@benjamin

https://iolite-engine.com/blog_posts/minimal_agx_implementation

Benjamin Wrensch :iolite: (@[email protected])

185 Posts, 270 Following, 217 Followers ยท I mainly post about the development of my #voxel-powered game engine #IOLITE and all things related or adjacent to #gamedev. ๐Ÿ‘‹ ๐Ÿ•’ 10+ years in games, most recently as a lead/principal rendering engineer. ๐ŸŽฎ Atlas Fallen, The Surge 1+2, and Lords of the Fallen. ๐Ÿ‘จโ€๐Ÿ‘ฉโ€๐Ÿ‘ง๐Ÿˆ๐Ÿˆโ€โฌ› Proud husband, father, and zany cat wrangler. #indiedev #linux #tech #raytracing #voxels #pathtracing #fedi22

Missing Deadlines

Interestinglyโ€ฆ one can arrange the working system such that the flight of chromaticities toward blackness and whiteness is inverted; toward blackness will converge to complements, and toward whiteness toward primaries. Leads to some subtly nuanced results. (No attempt at tuning. Some posterization manifesting.)

#picture_theory

Iโ€™ve lost follower acquaintances for saying this, so Iโ€™m saying it again: If you think that Statistical Nonsense Machines (wrong terms โ€œAIโ€ or โ€œMLโ€) make art, you donโ€™t have a clue what art is.

No, really. Go study it.

Art is sociological artifact. Remove the cognition to create interpreted intent in relation to the sign and signified, and the concept of โ€œartโ€ is removed.

Literally *not* art.

Hello Mastadon

0-10 how real does it look
10 - fooled you completely
5 - fake, but not uncanny valley levels
0 - totally fake