With AgX being adopted as the default view transform in Blender 4.0, a friendly reminder that it can be used in games too! There are a few shadertoys out there including mine, but the best is the one Benjamin Wrensch was kind enough to write. A nice tidy post + implementation + shadertoy.
https://mastodon.missing-deadlines.com/@benjamin
https://iolite-engine.com/blog_posts/minimal_agx_implementation
Benjamin Wrensch :iolite: (@[email protected])
185 Posts, 270 Following, 217 Followers ยท I mainly post about the development of my #voxel-powered game engine #IOLITE and all things related or adjacent to #gamedev. ๐ ๐ 10+ years in games, most recently as a lead/principal rendering engineer. ๐ฎ Atlas Fallen, The Surge 1+2, and Lords of the Fallen. ๐จโ๐ฉโ๐ง๐๐โโฌ Proud husband, father, and zany cat wrangler. #indiedev #linux #tech #raytracing #voxels #pathtracing #fedi22
