NeverAll Games

8 Followers
23 Following
28 Posts

Making some great games for #playdate right now: https://neverall.itch.io/

https://neverall.com

Working on a PC port of Elf Factory - Elf Factory by Neverall Games

Playdate made it super easy to get an idea together and release it (in fact twice I have made games for playdate). Now I am working on porting one of those to PC using godot. Wish me well :)...

itch.io
@thevglibrary @bookstodon That was such a fun game that ate many of my quarters.

@ScenicRouteSoftware Oh, that is really cool. So all of those dither patterns are converted from the original colors in your art.

Well hell, I am going to have to try that out. ...

Ok, now that is amazing

@robinmaypanpan I just watched that video too and am now working on some transitions. Squid is really a great inspiration for the the community.
@ScenicRouteSoftware Cool, I like how you outlined the character. It really makes him pop. Also your dithering patterns are on point. Do you use Aseprite or something else.

@aleen For everyone not following this conversation because they don't know what CW means, it is Content Warnings. Thanks @pokysharpy for actually spelling it out as I was clueless.

Yeah, this is dumb, as CW is for things that cause harm to others. Promoting whatever you are making is not harmful. If this is a problem, maybe there could be a self promotion flag that people could filter on, or, just block people you don't like.

How I scale text

I needed to scale up my font here: to be 2x size, and wanted a easy to call function to do it, like so: DrawText('Which elf are you?', Cx, Cy - 40, 'center', 2) This is how I laid things out in my utils.lua file: --- top of code Gfx = playdate.graphics Font = Gfx.font.new('fonts/robkohr-mono-5x8') Gfx.setFont(Font) -- down in util functions DrawScaledTextImageCache = {} DrawScaledTextImageCacheById = {} -- Use id for something that has frequently changing content so not to fill memory func...

Playdate Developer Forum

Neverall Games
Got profile selection, level selection, and intro animation placeholder working

https://itch.io/blog/465758/neverall-games-got-profile-selection-level-selection-and-intro-animation-placeholder-working

#playdate

Got profile selection, level selection, and intro animation placeholder working

Got profile selection, level selection, and intro animation placeholder working. I wanted to make it so you could share your device with others, but each have their own profile for progress. I also do...

itch.io

@bigaston When working on Elf Factory https://neverall.itch.io/elf-factory I started thinking about this too. What I did was wrap anything that referenced the playdate api with a function in a single library file. Usually the funcs handles more than one thing.

My plan is to finish this development, and then when porting it over to love2d, just do some sorta thing to handle switching of apis (maybe having a matching library with the same function names, and just conditionally import one or the other).

Elf Factory by Neverall Games

Save christmas by building toys

itch.io