Making some great games for #playdate right now: https://neverall.itch.io/
@ScenicRouteSoftware Oh, that is really cool. So all of those dither patterns are converted from the original colors in your art.
Well hell, I am going to have to try that out. ...
Ok, now that is amazing
@aleen For everyone not following this conversation because they don't know what CW means, it is Content Warnings. Thanks @pokysharpy for actually spelling it out as I was clueless.
Yeah, this is dumb, as CW is for things that cause harm to others. Promoting whatever you are making is not harmful. If this is a problem, maybe there could be a self promotion flag that people could filter on, or, just block people you don't like.
I needed to scale up my font here: to be 2x size, and wanted a easy to call function to do it, like so: DrawText('Which elf are you?', Cx, Cy - 40, 'center', 2) This is how I laid things out in my utils.lua file: --- top of code Gfx = playdate.graphics Font = Gfx.font.new('fonts/robkohr-mono-5x8') Gfx.setFont(Font) -- down in util functions DrawScaledTextImageCache = {} DrawScaledTextImageCacheById = {} -- Use id for something that has frequently changing content so not to fill memory func...
Neverall Games
Got profile selection, level selection, and intro animation placeholder working
@bigaston When working on Elf Factory https://neverall.itch.io/elf-factory I started thinking about this too. What I did was wrap anything that referenced the playdate api with a function in a single library file. Usually the funcs handles more than one thing.
My plan is to finish this development, and then when porting it over to love2d, just do some sorta thing to handle switching of apis (maybe having a matching library with the same function names, and just conditionally import one or the other).