| Identity | https://nemo20000.keybase.pub/proofs.html |
| Identity | https://nemo20000.keybase.pub/proofs.html |
I finally turned off GitHub Copilot yesterday. I’ve been using it for about a year on the ‘free for open-source maintainers’ tier. I was skeptical but didn’t want to dismiss it without a fair trial.
It has cost me more time than it has saved. It lets me type faster, which has been useful when writing tests where I’m testing a variety of permutations of an API to check error handling for all of the conditions.
I can recall three places where it has introduced bugs that took me more time to to debug than the total time saving:
The first was something that initially impressed me. I pasted the prose description of how to communicate with an Ethernet MAC into a comment and then wrote some method prototypes. It autocompleted the bodies. All very plausible looking. Only it managed to flip a bit in the MDIO read and write register commands. MDIO is basically a multiplexing system. You have two device registers exposed, one sets the command (read or write a specific internal register) and the other is the value. It got the read and write the wrong way around, so when I thought I was writing a value, I was actually reading. When I thought I was reading, I was actually seeing the value in the last register I thought I had written. It took two of us over a day to debug this. The fix was simple, but the bug was in the middle of correct-looking code. If I’d manually transcribed the command from the data sheet, I would not have got this wrong because I’d have triple checked it.
Another case it had inverted the condition in an if statement inside an error-handling path. The error handling was a rare case and was asymmetric. Hitting the if case when you wanted the else case was okay but the converse was not. Lots of debugging. I learned from this to read the generated code more carefully, but that increased cognitive load and eliminated most of the benefit. Typing code is not the bottleneck and if I have to think about what I want and then read carefully to check it really is what I want, I am slower.
Most recently, I was writing a simple binary search and insertion-deletion operations for a sorted array. I assumed that this was something that had hundreds of examples in the training data and so would be fine. It had all sorts of corner-case bugs. I eventually gave up fixing them and rewrote the code from scratch.
Last week I did some work on a remote machine where I hadn’t set up Copilot and I felt much more productive. Autocomplete was either correct or not present, so I was spending more time thinking about what to write. I don’t entirely trust this kind of subjective judgement, but it was a data point. Around the same time I wrote some code without clangd set up and that really hurt. It turns out I really rely on AST-aware completion to explore APIs. I had to look up more things in the documentation. Copilot was never good for this because it would just bullshit APIs, so something showing up in autocomplete didn’t mean it was real. This would be improved by using a feedback system to require autocomplete outputs to type check, but then they would take much longer to create (probably at least a 10x increase in LLM compute time) and wouldn’t complete fragments, so I don’t see a good path to being able to do this without tight coupling to the LSP server and possibly not even then.
Yesterday I was writing bits of the CHERIoT Programmers’ Guide and it kept autocompleting text in a different writing style, some of which was obviously plagiarised (when I’m describing precisely how to implement a specific, and not very common, lock type with a futex and the autocomplete is a paragraph of text with a lot of detail, I’m confident you don’t have more than one or two examples of that in the training set). It was distracting and annoying. I wrote much faster after turning it off.
So, after giving it a fair try, I have concluded that it is both a net decrease in productivity and probably an increase in legal liability.
Discussions I am not interested in having:
The one place Copilot was vaguely useful was hinting at missing abstractions (if it can autocomplete big chunks then my APIs required too much boilerplate and needed better abstractions). The place I thought it might be useful was spotting inconsistent API names and parameter orders but it was actually very bad at this (presumably because of the way it tokenises identifiers?). With a load of examples with consistent names, it would suggest things that didn't match the convention. After using three APIs that all passed the same parameters in the same order, it would suggest flipping the order for the fourth.
Attached: 1 video New dithering method dropped I call it Surface-Stable Fractal Dithering and I've released it as open source along with this explainer video of how it works. Explainer video: https://www.youtube.com/watch?v=HPqGaIMVuLs Source repository: https://github.com/runevision/Dither3D #gamedev #vfx
Waking up to a new day and running the video a few more times just for the giggles. It is just so amazing.

The little men in your computer do this every time you open google.com0:00 Shell0:11 DNS Lookup0:21 TCP Connect0:30 TLS Negotiation1:14 Guitar Solo1:23 X509 ...
Heads up, type designers: the latest (2024) issue of the official spelling rules of the German language makes ẞ the default form for capitalizing ß.
This means many of you will have to turn the tables in a font update to keep providing German language support: make ẞ the default in OT all-caps or small-caps features and keep SS in a stylistic set (if at all).
(Source: https://grammis.ids-mannheim.de/rechtschreibung/6180)
The downside to #retrocomputing is that I've just written a really useful bit of code that will probably only appeal to 5 people and be used by max 1 person.
I've also gotten done validating and bug fixing a ROM from 1987 which again probably will appeal to about 3 people and be used by 1.
At least I'll have a working setup for my emulator that won't annoy me.
Maybe now I'll get back to rewriting the emulator.