New Blog: Let Games Die
"Let Code Die is rooted in a trust that if we have code that we like and we lose it, we can write it again. What would it mean to trust ourselves as game developers, designers, critics and players in the same way?"
AI, creativity and procedural generation researcher. No, not that kind of AI. I write and make games and take photographs of cities. Senior Lecturer at King's College London.
A prototype for a much larger system
www.possibilityspace.org | he/they
| Games | https://illomens.itch.io/ |
| Blog/Research/Profile | https://www.possibilityspace.org/ |
| Photos | https://www.instagram.com/mikecooktookthis/ |
| Bluesky | https://bsky.app/profile/mtrc.bsky.social |
New Blog: Let Games Die
"Let Code Die is rooted in a trust that if we have code that we like and we lose it, we can write it again. What would it mean to trust ourselves as game developers, designers, critics and players in the same way?"
My #Wikipedia request for comment just closed, finally banning #AI content in articles! "The use of LLMs to generate or rewrite article content is prohibited"
Kudos to all who participated in writing the guideline (especially Kowal2701) and the whole WikiProject AI Cleanup team, this was very much a group effort!
https://en.wikipedia.org/wiki/Wikipedia:Writing_articles_with_large_language_models/RfC
RE: https://mastodon.social/@mtrc/116240528564708079
End-of-week repost because I wrote a book! Frank Lantz called it “the definitive history of procedural generation in video games” which is just about the best thing that can happen to a book. Tell your friends, enemies and book-loving acquaintances!