Mike Cook

@mtrc
494 Followers
111 Following
750 Posts

AI, creativity and procedural generation researcher. No, not that kind of AI. I write and make games and take photographs of cities. Senior Lecturer at King's College London.

A prototype for a much larger system

www.possibilityspace.org | he/they

Gameshttps://illomens.itch.io/
Blog/Research/Profilehttps://www.possibilityspace.org/
Photoshttps://www.instagram.com/mikecooktookthis/
Blueskyhttps://bsky.app/profile/mtrc.bsky.social

New Blog: Let Games Die

"Let Code Die is rooted in a trust that if we have code that we like and we lose it, we can write it again. What would it mean to trust ourselves as game developers, designers, critics and players in the same way?"

https://www.possibilityspace.org/blog/posts/let-games-die/

copilot happily gobbling up all the half-finished game frameworks i wrote during my phd, then turning green and shaking uncontrollably, and then turning into particles of light like a final fantasy 7 boss dying
before disallowing github to train on your code, consider: is it actually a better act of sabotage to feed your code into the ai. i spent fifteen years learning to code in a way that is precisely unintelligible to anyone or anything other than me.
My friend Sam Schorb (Damu) just went and printed one of my cellular automata designs super big on a thick board to put up in the studio, it looks amazin hehe, what a lovely dude <3
sunday magpie hacking some new features #picotron #pico8

My #Wikipedia request for comment just closed, finally banning #AI content in articles! "The use of LLMs to generate or rewrite article content is prohibited"

Kudos to all who participated in writing the guideline (especially Kowal2701) and the whole WikiProject AI Cleanup team, this was very much a group effort!

https://en.wikipedia.org/wiki/Wikipedia:Writing_articles_with_large_language_models/RfC

Wikipedia:Writing articles with large language models/RfC - Wikipedia

RE: https://mastodon.social/@mtrc/116240528564708079

End-of-week repost because I wrote a book! Frank Lantz called it “the definitive history of procedural generation in video games” which is just about the best thing that can happen to a book. Tell your friends, enemies and book-loving acquaintances!

I've been messing around with @mtrc 's Magpie live coding tool and I really like "coding the code"... the code editor is itself drawn into the same graphics buffer that it affects so you can do these interesting glitchy code melting effects.
I'm eager to talk more about the book - please invite me to your universities, events, podcasts, family dinners so I can talk about the book, about the magic of procedural generation, or about the cursed nature of 'generative' tech! (Or tell your favourite podcasters/lecturers/family members)
This is a celebration of a creative field that stretches back decades, before videogames even. It's my tribute to the best people I know and the beautiful things they've made. If you want to know why procedural generation matters today - and why it isn't generative AI - this is the book for you.