TOSLINK is one of the very few consumer fiber optical standards. It transports digital, uncompressed PCM audio over plastic fibers.
Why not transport IP-over-Toslink instead?
It's a 1.536 Mbit/s data link after all...
https://www.youtube.com/watch?v=9uWi8iWym9c
New blogpost:
https://kittenlabs.de/ip-over-toslink/
"While I was trying to photograph the Northern Lights in the wee hours of the morning, my cat decided to photobomb the picture. Since I had the camera’s shutter speed maxed out, it ended up leaving a sort of ghostly image of my cat in the photo."
Photographer, Author: Kristie Kohn
I've given a series of talks about Babel, OSPFv3 and Unnumbered backbone links in AS8298 using VPP.
If you're interested in the talk about removing IP addresses from backbone links, take a look at the lightning talk at FRNOG in Paris:
https://video.ipng.ch/w/9A9Zg83PXpunnBvncWYQHL
If you're interested in the full length talk, including a demonstration of the 1.25Tbps / 923Mpps, take a look at this DENOG talk in Berlin:
https://video.ipng.ch/w/devQFxgeD99m22PuEDUwaa
Gewählt wird in Deutschland mit Papier und Stift – doch auch Software spielt am Wahltag eine wichtige Rolle. Viele Details dazu werden geheimgehalten. Angesichts von Sicherheitsmängeln und Pannen in der Vergangenheit plädiert nicht nur der CCC für mehr Transparenz.
If you're an EU citizen and you hate DRM and planned obsolescence, here's an easy petition for you to sign:
https://www.stopkillinggames.com/eci
TL;DR: If online-only DRM servers shut down, publishers would be required to keep your game working regardless.
Only targets video games because that is where this practice is by far the most prevalent today, but it would set a precedent that we might soon need for things like phones, cars, and all the other things that are increasingly getting CPUs shoved inside them.
1 year to reach 1 million signatures.
New blog post!
I recently did a deep dive on "Class E" space for a talk at RIPE, and figured I should write up the talk in a more searchable fashion :)
Reclaiming IPv4 Class E’s 240.0.0.0/4
https://blog.benjojo.co.uk/post/class-e-addresses-in-the-real-world
“No trees. Help.”
“Time travel to 2012.”
“That fixed it. Why?”
“Uh, don’t ask…”