A local gamedev friend of mine has been making neat voxel rendering tech. Basically it lets you make super detailed voxel scenes using more traditional mesh based level tooling. I think he's still looking for projects to collaborate with too.
https://www.youtube.com/watch?v=bN9nGCv_Vso
You can read more about it on his blog:
https://blog.danielschroeder.me/blog/voxel-renderer-objects-and-animation/
