Maxwell Foxman

@maxwellfoxman
122 Followers
168 Following
86 Posts
Professor of Media and Game Studies at UO. #Commodon. I do a lot with #gamestudies #XR and game #journalism. Can also find me at @maxwellfoxman
I am endlessly interested in how board game publishing has become a focal point for explaining tariffs. Definitely a paper there somewhere https://www.endlessmode.com/article/how-the-trump-tariffs-are-impacting-board-game-publishers?mc_cid=6fa3be2f3f&mc_eid=a7ae145ba3&utm_source=PMNTNL&utm_medium=email&utm_campaign=250723&md5=*%7CMD5%7C*
How the Trump Tariffs Are Impacting Board Game Publishers

We talk to four board game publishers about how Trump's tariffs are impacting the industry, whose games are largely printed in China.

Endless Mode
As I get ready for the "Instagramming Amsterdam" study abroad class I am about to teach, I was trying out my best instagrammable photo moments in NEW Amsterdam, while having a lovely (if sweltering) day at Art Omi
As I get ready for the "Instagramming Amsterdam" study abroad class I am about to teach, I was trying out my best instagrammable photo moments in NEW Amsterdam, while having a lovely (if sweltering) day at Art Omni
Not my favorite habit but managed to churn out an entire chapter (roughly 2,750 words) today. Sometimes you just need those days to sit and *really* focus on writing!
It’s been another great #ica25 and my last as @icagames.bsky.social chair! Been a privilege to see this division grow in scope and size! Looking forward to seeing what comes next and thanks to my fellow officers both in the division and others

Our special issue introduction on digital news production is out and contains vital information about journalists' knowledge and power. Thanks to my co-authors Gregory Perreault, Phoebe Maares and Valerie Hase for amazing work!

Link is here: https://doi.org/10.1080/21670811.2025.2462539

I am very proud to be part of this new article headed by Chaeyun Lim, which looks at the connections between impression management and the use of virtual meeting/videoconferencing software.

Read more here: https://dx.plos.org/10.1371/journal.pone.0312354

Examining attitudes about the virtual workplace: Associations between zoom fatigue, impression management, and virtual meeting adoption intent

Impression management is a crucial tactic within the workplace milieu. This study establishes a connection between impression management and the negative self-evaluation stemming from heightened self-monitoring during virtual meetings (VM), which manifests in the form of Zoom (VM) fatigue. We conducted a cross-sectional survey, by recruiting 2,448 U.S.-based workers. Our survey results revealed that facial appearance dissatisfaction is associated with VM fatigue, resulting in lower intention to adopt VM technologies due to decreased perceived usefulness of VM technologies. Furthermore, building upon the Uses and Gratification (UG) perspective and the assumptions of the Social Information Processing (SIP) theory and the Hyperpersonal Model, our findings illuminate that VM fatigue prompts the use of impression management behaviors by using VM features closely linked to dissatisfaction with one’s facial appearance. The results suggest that utilization of impression management features in VMs is driven by needs related to facial appearance concerns, which is associated with impression management. This study extends the concept of impression management to VM environments in the workplace, underscoring the importance of addressing workers’ needs and well-being to foster worker-friendly VM communication environments and promote VM acceptance. This study identifies external factors within the Technology Acceptance Model by integrating the UG perspective, the SIP theory, and the Hyperpersonal Model to understand the mechanisms underlying VM fatigue and adoption in the emerging virtual workplace.