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Pittsburgh based fighting game dev working on Battle High 2 A+, MerFight, and a part of Fighting Chance Games working on Drag Her.

https://direct.me/mattrified

Ok, this has to exist...I use amplify shader editor in unity...is there a way to write one base shader and then use that for variants say like "This shader uses 90% of the base shader but I have one different thing"?
simple speedlines #b3d
Anyone know a good tool for auto generating captions from a video
Dang, today was a blue monday? But I didn't let me it stop #MerFight progress. Here's some changes to #Rho -- his ground bounce JHK has to be charged now but his Manta Blade super "vacuums" opponents in to make it more consistent. #gamedev #indiedev #indiegame #fightinggame #fgc
Version 4.0 of a #maxscript I've been working on it available here: https://mattrified.itch.io/maxscript-biped-constraint . Mostly used to constrain rigs to the 3ds max biped, but can be used to capture animations too I guess...
Maxscript: Biped Constraint by mattrified

A simple maxscript used to constrain a biped rig to the 3ds max biped for easy animation.

itch.io
how the eff did I make a 23 meg image, lol