Ok, this has to exist...I use amplify shader editor in unity...is there a way to write one base shader and then use that for variants say like "This shader uses 90% of the base shader but I have one different thing"?
Anyone know a good tool for auto generating captions from a video
Dang, today was a blue monday? But I didn't let me it stop
#MerFight progress. Here's some changes to
#Rho -- his ground bounce JHK has to be charged now but his Manta Blade super "vacuums" opponents in to make it more consistent.
#gamedev #indiedev #indiegame #fightinggame #fgcVersion 4.0 of a
#maxscript I've been working on it available here:
https://mattrified.itch.io/maxscript-biped-constraint . Mostly used to constrain rigs to the 3ds max biped, but can be used to capture animations too I guess...
Maxscript: Biped Constraint by mattrified
A simple maxscript used to constrain a biped rig to the 3ds max biped for easy animation.
itch.iohow the eff did I make a 23 meg image, lol